Пример #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (GroundMask.LayerInMask(collision.Layer()))
     {
         GroundCollided--;
         if (GroundCollided == 0)
         {
             Animator.SetBool(C.InAir, true);
         }
     }
     else if (LootMask.LayerInMask(collision.Layer()))
     {
         LootInInteractionZone = null;
     }
 }
Пример #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (TriggeredObjects.Contains(collision))
     {
         return;
     }
     TriggeredObjects.Add(collision);
     if (GroundMask.LayerInMask(collision.Layer()))
     {
         if (InAir)
         {
             Animator.SetBool(C.InAir, false);
         }
         GroundCollided++;
         LastColision = collision;
     }
     else if (LootMask.LayerInMask(collision.Layer()))
     {
         var loot = collision.GetComponent <Loot>();
         LootInInteractionZone = loot;
         TakeLoot(loot);
     }
 }