Пример #1
0
    public bool MoveTorwards(CellPosition target, EntityMap map, GroundMap groundMap)
    {
        var dx       = target.x - actor.entity.position.x;
        var dy       = target.y - actor.entity.position.y;
        var distance = (int)Mathf.Sqrt(dx * dx + dy * dy);

        dx = dx / distance;
        dy = dy / distance;

        var newX = actor.entity.position.x + dx;
        var newY = actor.entity.position.y + dy;

        if (!groundMap.IsBlocked(newX, newY) && map.GetBlockingEntityAtPosition(newX, newY) == null)
        {
            Move(dx, dy);
            return(true);
        }

        return(false);
    }