Пример #1
0
 void TryFindDefaultPlayerTarget()
 {
     if (GlobalPlayerController.localInstance != null)
     {
         gpc          = GlobalPlayerController.localInstance;
         rb           = gpc.gameObject.GetComponent <Rigidbody>();
         playerHealth = gpc.gameObject.GetComponent <PlayerHealth>();
         grind        = gpc.gameObject.GetComponent <GrindPlayerController>();
     }
 }
Пример #2
0
 // Start is called before the first frame update
 void Awake()
 {
     isGrounded = false;
     health = GetComponent<PlayerHealth>();
     rb = GetComponent<Rigidbody>();
     defaultPlayerController = GetComponent<DefaultPlayerController>();
     wallPlayerController = GetComponent<WallPlayerController>();
     grindPlayerController = GetComponent<GrindPlayerController>();
     input = GetComponent<InputController>();
     cc = GetComponent<CapsuleCollider>();
     recentAction = RecentActionType.None;
     currentJumps = 0;
     currentDashes = 0;
     isResetCRRunning = false;
     angleOfNearestWall = 0f;
 }