// Use this for initialization IEnumerator Start() { NodeDiamiter = node_radius * 2; GridSizeX = Mathf.RoundToInt(GridWorldSize.x / NodeDiamiter); GridSizeY = Mathf.RoundToInt(GridWorldSize.y / NodeDiamiter); while (!TGMap.instance.MapCreated) { yield return(new WaitForSeconds(0.1f)); } print("calculating giz"); CreateGrid(); MaxLeap = TDMap.GlobalMap.MaxHeightLeap; print("GridDone"); Loaded = true; instance = this; }
// Use this for initialization void Start() { grid = GetComponent <Grid_creator>(); requestManager = GetComponent <PathRequestManager>(); }