public void SaveGrid(string NameOrIdentity = "") { GridResult Result = new GridResult(true); //Gets grids player is looking at if (!Result.GetGrids(Chat, AdminUserCharacter, NameOrIdentity)) { return; } GridStamp stamp = Result.GenerateGridStamp(); PlayerHangar PlayersHanger = new PlayerHangar(Result.OwnerSteamID, Chat, true); GridUtilities.FormatGridName(PlayersHanger, stamp); if (PlayersHanger.SaveGridsToFile(Result, stamp.GridName)) { PlayersHanger.SaveGridStamp(stamp, true); Chat?.Respond("Save Complete!"); } else { Chat?.Respond("Saved Failed!"); return; } }
public async void SaveGrid(string NameOrIdentity = "") { GridResult Result = new GridResult(true); //Gets grids player is looking at if (!Result.GetGrids(Chat, AdminUserCharacter, NameOrIdentity)) { return; } if (Result.OwnerSteamID == 0) { Chat?.Respond("Unable to get major grid owner!"); return; } GridStamp stamp = Result.GenerateGridStamp(); PlayerHangar PlayersHanger = new PlayerHangar(Result.OwnerSteamID, Chat, true); string Name = Result.OwnerSteamID.ToString(); if (MySession.Static.Players.TryGetIdentityFromSteamID(Result.OwnerSteamID, out MyIdentity identity)) { Name = identity.DisplayName; } PlayersHanger.SelectedPlayerFile.FormatGridName(stamp); bool val = await PlayersHanger.SaveGridsToFile(Result, stamp.GridName); if (val) { PlayersHanger.SaveGridStamp(stamp, true); Chat?.Respond($"{stamp.GridName} was saved to {Name}'s hangar!"); } else { Chat?.Respond($"{stamp.GridName} failed to send to {Name}'s hangar!"); return; } }
public void GridExporter() { Chat chat = new Chat(Context); GridResult Result = new GridResult(true); //Gets grids player is looking at if (!Result.GetGrids(chat, Context.Player.Character as MyCharacter)) { return; } chat.Respond(Result.Grids.Count.ToString()); typeof(MyCubeGrid).GetMethod("ExportToObjFile", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).Invoke(null, new object[] { Result.Grids, true, false }); chat.Respond("Done!"); //GridStamp stamp = Result.GenerateGridStamp(); }
public async void SaveGrid() { if (!PerformMainChecks(true)) { return; } if (!PlayersHanger.CheckHanagarLimits()) { return; } GridResult Result = new GridResult(); //Gets grids player is looking at if (!Result.GetGrids(Chat, UserCharacter)) { return; } if (IsAnyGridInsideSafeZone(Result)) { return; } //Calculates incoming grids data GridStamp GridData = Result.GenerateGridStamp(); //PlayersHanger.CheckGridLimits(GridData); //Checks for single and all slot block and grid limits if (!PlayersHanger.ExtensiveLimitChecker(GridData)) { return; } if (!CheckEnemyDistance(Config.LoadType, PlayerPosition)) { return; } if (!RequireSaveCurrency(Result)) { return; } PlayersHanger.SelectedPlayerFile.FormatGridName(GridData); bool val = await PlayersHanger.SaveGridsToFile(Result, GridData.GridName); if (val) { PlayersHanger.SaveGridStamp(GridData); Chat?.Respond("Save Complete!"); } else { Chat?.Respond("Saved Failed!"); return; } }