void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag ("Player") || other.CompareTag ("Clone")) { presentMovement = other.GetComponent<GridMovement> (); presentMovement.IncrementDestinationByCurrentDirection (); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") || other.CompareTag("Clone")) { presentMovement = other.GetComponent <GridMovement> (); presentMovement.IncrementDestinationByCurrentDirection(); } }