public void SetTile(int x, int y, Tile tile) { if (!IsInsideBounds(x, y)) { return; } // refresh astar walkability Astar.instance.walkability[x, y] = (tile != null && !tile.IsWalkable()) ? 1 : 0; layers.Set <Tile>(y, x, tile); }
public void SetTile(int x, int y, Tile tile) { layers.Set <Tile>(y, x, tile); }