public Player() { GridHolder = Object.FindObjectOfType <GridHolder>(); GridHolder.CreateGrid(); Grid = GridHolder.Grid; TurretMarket = new TurretMarket(); m_Health = Game.CurrentLevel.StartHealth; }
public Player() { GridHolder = Object.FindObjectOfType <GridHolder>(); GridHolder.CreateGrid(); Grid = GridHolder.Grid; TurretMarket = new TurretMarket(Game.CurrentLevel.TurretMarketAsset); }
//public readonly EnemySearch EnemySearch; public Player() { GridHolder = Object.FindObjectOfType <GridHolder>(); GridHolder.CreateGrid(); Grid = GridHolder.Grid; TurretMarket = new TurretMarket(Game.CurrentLevel.TurretMarketAsset); //EnemySearch = new EnemySearch(m_EnemyDatas); }
public Player() { GridHolder = Object.FindObjectOfType <GridHolder>(); GridHolder.CreateGrid(); Grid = GridHolder.Grid; //EnemySearch = new EnemySearch(m_EnemyDatas); }