Пример #1
0
    static private void CheckDeath(Character check)
    {
        Debug.Log("Death checked");
        if (check.CurrHealth <= 0)
        {
            WorldGridHandler.WorldInstance.RemoveGridPiece(check.CurrentPosition);
            GridHandler.ClearSpace(check.CurrentPosition);
            UIHolder.UIInstance.GetBattleUI.GetTimeline.RemovecharacterFromTimeline(check);
            _spawnedCharacters.Remove(check);

            Debug.Log("character dead");
            CheckForEnd(check);
        }
    }