Пример #1
0
    // Use this for initialization
    /*public Level(GridController grid, GameObject tileObject)
    {
        this.grid = grid;

        // Receive passed tile object
        this.tileObject = tileObject;

        levelDim = new Dimension(12,12);
        grid.initializeLevel(levelDim);

        initLevel ();
    }*/
    void Start()
    {
        GameObject gridResource =  (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Grid"));

        grid=gridResource.GetComponent(typeof(GridController)) as GridController;
        levelDim= new Dimension(10,10);
        grid.initializeLevel(levelDim);
        initLevel();
    }