Пример #1
0
    private GridCell CellAdded(Vector3 worldPos)
    {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);

        go.transform.parent = transform;
        go.name             = "Cell";
        Vector3 centre = m_centreCell ? new Vector3(m_cellSize, 0, m_cellSize) * 0.5f : Vector3.zero;

        go.transform.position = worldPos + centre;
        GridCell cell = go.AddComponent <GridCell>();

        cell.Config(this, m_cellSize);
        //go.transform.localScale = Vector3.one * m_cellSize;
        go.SetActive(false);
        UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Go");
        return(cell);
    }