public Bitmap Create(IUser User, Greet Greet) { Bitmap image = new Bitmap(Background.Width, Background.Height); using (Graphics g = Graphics.FromImage(image)) { g.CompositingQuality = CompositingQuality.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.SmoothingMode = SmoothingMode.HighQuality; g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; g.DrawImage(Background, new PointF(0, 0)); g.DrawImage(Frame, new PointF(0, 0)); HttpClient client = new HttpClient(); Stream s = client.GetStreamAsync(User.GetAvatarUrl(ImageFormat.Png, size: GetSize(AvatarSize.Width))).Result; Rectangle avatarRectangle = new Rectangle(AvatarPosition, AvatarSize); using (GraphicsPath path = new GraphicsPath()) { path.AddEllipse(avatarRectangle); g.SetClip(path); g.DrawImage(System.Drawing.Image.FromStream(s), 0, 0); g.ResetClip(); } g.DrawString(Text.Replace("{NAME}", User.Username), new Font(FontFamily, FontSize), new SolidBrush(TextColor), TextPosition); } return(image); }
public void DoGreet(string message) { Greet?.Invoke(this, new GreeterEventArgs() { Message = message }); }
public void TestAdd() { Greet newGreeting0 = new Greet("Adim", "Zigunus", CustomerType.Potential, "Not sure why you havent joined us yet, what are you waiting for?"); _greetingRepo.AddToList(newGreeting0); Greet newGreeting1 = new Greet("Tom", "Barker", CustomerType.Current, "Thank you for being a customer! Next Month We Will Send You A Coupon!"); _greetingRepo.AddToList(newGreeting1); Greet newGreeting2 = new Greet("James", "Arkin", CustomerType.Past, "For being a past customer, we will offer you lower rates!"); _greetingRepo.AddToList(newGreeting2); Greet newGreeting3 = new Greet("Zachary", "Arkin", CustomerType.Potential, "We have the LOWEST rates on helicopter insurance! Give us a ring!"); _greetingRepo.AddToList(newGreeting3); Greet newGreeting4 = new Greet("Donnovan", "Domino", CustomerType.Current, "Thank you for being a customer! Next Month We Will Send You A Coupon!"); _greetingRepo.AddToList(newGreeting4); Greet newGreeting5 = new Greet("Zdim", "Aigunus", CustomerType.Potential, "Cmonnnnnn you're over paying for insurance. Don't wait! Join Us!"); _greetingRepo.AddToList(newGreeting5); _greetingRepo.ViewList(); Console.WriteLine($" {_greetingRepo.ViewList()} "); var expected = 6; var actual = _greetingRepo.GetListCount(); Console.WriteLine($"{expected} {actual}"); Assert.AreEqual(actual, expected); }
public void SayHello() { var greet = new Greet(); var result = greet.SayHallo(); result.ShouldBe("Hello"); }
public void GreetHelloWorldTest() { var greet = new Greet(); var actual = greet.Hello("world"); Assert.Equal("Hello world!", actual); }
static void Main(string[] args) { using (var sim = new QuantumSimulator()) { var result = Greet.Run(sim, "Quantum").Result; System.Console.WriteLine(result); } }
public async Task AsyncEventTest() { Greet += (_, _) => Task.Run(() => Console.WriteLine("Alpha")); Greet += (_, _) => Task.Run(() => Console.WriteLine("Bravo")); Greet += (_, _) => Task.Run(() => Console.WriteLine("Charlie")); await Greet.InvokeAsync(this, EventArgs.Empty); }
static void Main() { Greet gt = new Greet(); Console.WriteLine("{0}", gt.Hello("Tom")); Console.WriteLine("{0}", gt.GoodBye()); Console.ReadLine(); }
public ActionResult <IEnumerable <string> > Get(string greet) { if (Greet.greetPeople(greet) == "greet") { return(Ok("value")); } return(Ok(Greet.greetPeople(greet))); }
public GreetResponse Any(Greet request) { this.TimesCalled++; this.Result = "Hello, " + request.Name; return(new GreetResponse { Result = this.Result }); }
public void TestRead() { Greet newGreeting0 = new Greet("Adim", "Zigunus", CustomerType.Potential, "Not sure why you havent joined us yet, what are you waiting for?"); _greetingRepo.AddToList(newGreeting0); _greetingRepo.ViewList(); Console.WriteLine($" {_greetingRepo.ViewList()} "); }
public GreetingActor() { Receive <Greet>(greet => { Debug.WriteLine("Hello " + greet.Who + "\nSender: " + Sender.Path); var greetBack = new Greet("Hello " + greet.Who); Sender.Tell(greetBack, Self); }); }
public void GreetRepo_addInfotoList_ShouldAddAnItemToList() { Greet Info1 = new Greet("Billy", "Maze", "Potential", "*****@*****.**"); _Greet.addInfotoList(Info1); var actual = _Greet.Info.Count; var expected = 1; Assert.AreEqual(expected, actual); }
public void GreetRepo_GetList_ShouldGetTheList() { Greet GetList = new Greet(); _Greet.printList(); var actual = _Greet.printList().Count; var expected = 0; Assert.AreEqual(expected, actual); }
public void TestDelete() { Greet newGreeting0 = new Greet("Adim", "Zigunus", CustomerType.Potential, "Not sure why you havent joined us yet, what are you waiting for?"); _greetingRepo.AddToList(newGreeting0); Greet newGreeting1 = new Greet("Tom", "Barker", CustomerType.Current, "Thank you for being a customer! Next Month We Will Send You A Coupon!"); _greetingRepo.AddToList(newGreeting1); _greetingRepo.DeleteCustomer(newGreeting0); }
public GreetConsumer(Channel channel) { _channel = channel; _greet = new Greet() { FirstName = "Palash", LastName = "Debnath" }; _greetRequest = new GreetRequest() { Greet = _greet }; _greetServiceClient = new GreetServiceClient(_channel); }
public void GreetRepo_removeFromList_ShouldRemoveFromTheList() { Greet Info1 = new Greet("Billy", "Maze", "Potential", "911-911-0911"); _Greet.addInfotoList(Info1); _Greet.removeFromList(Info1); List <Greet> something = _Greet.printList(); var actual = something.Count; var expected = 0; Assert.AreEqual(expected, actual); }
static void Main() { Console.Write("Input t (seconds): "); int t = int.Parse(Console.ReadLine()); Timer timer = new Timer(); Greet greeting = new Greet(timer.PrintGreeting); while (true) { greeting("\'Hello\'"); Thread.Sleep(t * 1000); } }
static void Main() { Console.Write("Input t (seconds): "); int t = int.Parse(Console.ReadLine()); Timer timer = new Timer(); Greet greeting = new Greet(timer.PrintGreeting); while (true) { greeting("\'Hello\'"); Thread.Sleep(t * 1000); } }
public void TestMethod1() { //Greet greeting = new Greet(); //greeting.TimeOfDay = "Noche"; //greeting.To = "Eduardo"; Greet greeting = GreetingBuilder .CreateNew() .TimeOfDay("Noche") .To("Eduardo") .Build(); Assert.AreEqual("Buenas Noche Eduardo", greeting.Message); }
private static void Main() { Console.WriteLine("Client"); using (var system = ActorSystem.Create("GreetingSystem")) { var actor = system.ActorOf(Props.Create <GreetingActor>(), "Greeting"); Console.WriteLine(actor); //send a message to the remote actor while (true) { //get a reference to the remote actor var greeter = system.ActorSelection("/user/Greeting"); Console.WriteLine("Who?"); var message = new Greet(Console.ReadLine()); greeter.Tell(message); } } }
public void SeedLists() { Greet newGreeting0 = new Greet("Adim", "Zigunus", CustomerType.Potential, "Not sure why you havent joined us yet, what are you waiting for?"); _greetingRepo.AddToList(newGreeting0); Greet newGreeting1 = new Greet("Tom", "Barker", CustomerType.Current, "Thank you for being a customer! Next Month We Will Send You A Coupon!"); _greetingRepo.AddToList(newGreeting1); Greet newGreeting2 = new Greet("James", "Arkin", CustomerType.Past, "For being a past customer, we will offer you lower rates!"); _greetingRepo.AddToList(newGreeting2); Greet newGreeting3 = new Greet("Zachary", "Arkin", CustomerType.Potential, "We have the LOWEST rates on helicopter insurance! Give us a ring!"); _greetingRepo.AddToList(newGreeting3); Greet newGreeting4 = new Greet("Donnovan", "Domino", CustomerType.Current, "Thank you for being a customer! Next Month We Will Send You A Coupon!"); _greetingRepo.AddToList(newGreeting4); Greet newGreeting5 = new Greet("Zdim", "Aigunus", CustomerType.Potential, "Cmonnnnnn you're over paying for insurance. Don't wait! Join Us!"); }
public void TestUpdate() { Greet newGreeting0 = new Greet("Adim", "Zigunus", CustomerType.Potential, "Not sure why you havent joined us yet, what are you waiting for?"); _greetingRepo.AddToList(newGreeting0); Console.WriteLine("Orig:"); Console.WriteLine($"{newGreeting0.FirstName} {newGreeting0.LastName} {newGreeting0.Type} {newGreeting0.Email}"); _greetingRepo.UpdateFirstName("adim", "zigunus", "update1"); _greetingRepo.UpdateLastName("update1", "zigunus", "update2"); _greetingRepo.UpdateCustomerType("update1", "update2", CustomerType.Current); _greetingRepo.UpdateEmail("update1", "update2", "sup dawg this be a banana"); Console.WriteLine("Changed to:"); Console.WriteLine($"{newGreeting0.FirstName} {newGreeting0.LastName} {newGreeting0.Type} {newGreeting0.Email}"); }
static CommandService commands; // The commands object // Constructor public Maincontroller() { // Constructing the Client discord = new DiscordClient(x => { x.LogLevel = LogSeverity.Info; x.LogHandler = Log; }); // Assigning the prefix discord.UsingCommands(x => { x.PrefixChar = '!'; x.AllowMentionPrefix = true; }); // Setting up audio discord.UsingAudio(x => { x.Mode = AudioMode.Outgoing; // Sending audio outgoing }); // Getting the commands service from the discord object commands = discord.GetService <CommandService>(); // Commands BotCommand image = new Image(); BotCommand quote = new Quote(); BotCommand purge = new Purge(); BotCommand greet = new Greet(); BotCommand speak = new Speak(); BotCommand paperScissorsRock = new PaperScissorsRock(); // The connection - Requires a token to access the account discord.ExecuteAndWait(async() => { await discord.Connect(System.Configuration.ConfigurationManager.AppSettings["reaperbot_api_key"], TokenType.Bot); }); }
public void AddNewCustomer() { string firstName; string lastName; CustomerType type; string email; Console.Clear(); Console.WriteLine($">Add a New Customer"); firstName = GetFirstName(); lastName = GetLastName(); type = GetCustomerType(); email = GetEmail(); Console.Clear(); Console.WriteLine($">Add a New Customer" + $"\nCustomer Added With These Details:" + $"\n{firstName} {lastName}, {type} Customer - Message: {email}." + $"\n\nPress Enter to Return to the Main Menu"); Greet greeting = new Greet(firstName, lastName, type, email); _greetingRepo.AddToList(greeting); Console.ReadLine(); }
public Authentication(Greet GreetMethod) { this.GreetMethod = GreetMethod; }
//public static Dictionary<string, Action> commandList { get; set; } public static Dictionary <string, Action> Commands(string commandOptions, string commandKey, PlayerSetup.Player playerData, Room.Room room) { var commandList = new Dictionary <String, Action> { { "north", () => Movement.Move(playerData, room, "North") }, { "south", () => Movement.Move(playerData, room, "South") }, { "east", () => Movement.Move(playerData, room, "East") }, { "west", () => Movement.Move(playerData, room, "West") }, { "down", () => Movement.Move(playerData, room, "Down") }, { "up", () => Movement.Move(playerData, room, "Up") }, { "look", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look") }, { "l in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in") }, { "look in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in") }, { "examine", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "examine") }, { "touch", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "touch") }, { "smell", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "smell") }, { "taste", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "taste") }, { "score", () => Score.ReturnScore(playerData) }, { "inventory", () => Inventory.ReturnInventory(playerData.Inventory, playerData) }, { "equipment", () => Equipment.ShowEquipment(playerData) }, { "garb", () => Equipment.ShowEquipment(playerData) }, { "get", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item") }, { "take", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item") }, { "drop", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey) }, { "give", () => ManipulateObject.GiveItem(room, playerData, commandOptions, commandKey, "killable") }, { "put", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey) }, { "save", () => Save.UpdatePlayer(playerData) }, { "'", () => Communicate.Say(commandOptions, playerData, room) }, { "newbie", () => Communicate.NewbieChannel(commandOptions, playerData) }, { "gossip", () => Communicate.GossipChannel(commandOptions, playerData) }, { "ooc", () => Communicate.OocChannel(commandOptions, playerData) }, { "say", () => Communicate.Say(commandOptions, playerData, room) }, { "sayto", () => Communicate.SayTo(commandOptions, room, playerData) }, { ">", () => Communicate.SayTo(commandOptions, room, playerData) }, { "talkto", () => Talk.TalkTo(commandOptions, room, playerData) }, { "emote", () => Emote.EmoteActionToRoom(commandOptions, playerData) }, { "quit", () => HubContext.Quit(playerData.HubGuid, room) }, { "wear", () => Equipment.WearItem(playerData, commandOptions) }, { "remove", () => Equipment.RemoveItem(playerData, commandOptions) }, { "doff", () => Equipment.RemoveItem(playerData, commandOptions) }, { "wield", () => Equipment.WearItem(playerData, commandOptions, true) }, { "unwield", () => Equipment.RemoveItem(playerData, commandOptions, false, true) }, { "kill", () => Fight2.PerpareToFight(playerData, room, commandOptions) }, { "flee", () => Flee.fleeCombat(playerData, room) }, //spells { "c magic missile", () => MagicMissile.StartMagicMissile(playerData, room, commandOptions) }, { "cast magic missile", () => MagicMissile.StartMagicMissile(playerData, room, commandOptions) }, { "c armour", () => Armour.StartArmour(playerData, room, commandOptions) }, { "cast armour", () => Armour.StartArmour(playerData, room, commandOptions) }, { "c armor", () => Armour.StartArmour(playerData, room, commandOptions) }, { "cast armor", () => Armour.StartArmour(playerData, room, commandOptions) }, { "c continual light", () => ContinualLight.StarContinualLight(playerData, room, commandOptions) }, { "cast continual light", () => ContinualLight.StarContinualLight(playerData, room, commandOptions) }, { "c invis", () => Invis.StartInvis(playerData, room, commandOptions) }, { "cast invis", () => Invis.StartInvis(playerData, room, commandOptions) }, { "c weaken", () => Weaken.StartWeaken(playerData, room, commandOptions) }, { "cast weaken", () => Weaken.StartWeaken(playerData, room, commandOptions) }, { "c chill touch", () => ChillTouch.StartChillTouch(playerData, room, commandOptions) }, { "cast chill touch", () => ChillTouch.StartChillTouch(playerData, room, commandOptions) }, { "c fly", () => Fly.StartFly(playerData, room, commandOptions) }, { "cast fly", () => Fly.StartFly(playerData, room, commandOptions) }, { "c refresh", () => Refresh.StartRefresh(playerData, room, commandOptions) }, { "cast refresh", () => Refresh.StartRefresh(playerData, room, commandOptions) }, { "c faerie fire", () => FaerieFire.StartFaerieFire(playerData, room, commandOptions) }, { "cast faerie fire", () => FaerieFire.StartFaerieFire(playerData, room, commandOptions) }, { "c teleport", () => Teleport.StartTeleport(playerData, room) }, { "cast teleport", () => Teleport.StartTeleport(playerData, room) }, { "c blindness", () => Blindness.StartBlind(playerData, room, commandOptions) }, { "cast blindess", () => Blindness.StartBlind(playerData, room, commandOptions) }, { "c haste", () => Haste.StartHaste(playerData, room, commandOptions) }, { "cast haste", () => Haste.StartHaste(playerData, room, commandOptions) }, { "c create spring", () => CreateSpring.StartCreateSpring(playerData, room) }, { "cast create spring", () => CreateSpring.StartCreateSpring(playerData, room) }, //skills { "punch", () => Punch.StartPunch(playerData, room) }, { "kick", () => Kick.StartKick(playerData, room) }, // { "unlock", () => ManipulateObject.UnlockItem(room, playerData, commandOptions, commandKey) }, { "lock", () => ManipulateObject.LockItem(room, playerData, commandOptions, commandKey) }, { "open", () => ManipulateObject.Open(room, playerData, commandOptions, commandKey) }, { "close", () => ManipulateObject.Close(room, playerData, commandOptions, commandKey) }, { "drink", () => ManipulateObject.Drink(room, playerData, commandOptions, commandKey) }, { "help", () => Help.ShowHelp(commandOptions, playerData) }, { "time", Update.Time.ShowTime }, { "clock", Update.Time.ShowTime }, { "skills", () => ShowSkills.ShowPlayerSkills(playerData, commandOptions) }, { "skills all", () => ShowSkills.ShowPlayerSkills(playerData, commandOptions) }, { "practice", () => Trainer.Practice(playerData, room, commandOptions) }, { "list", () => Shop.listItems(playerData, room) }, { "buy", () => Shop.buyItems(playerData, room, commandOptions) }, { "quest log", () => Quest.QuestLog(playerData) }, { "qlog", () => Quest.QuestLog(playerData) }, { "wake", () => Status.WakePlayer(playerData, room) }, { "sleep", () => Status.SleepPlayer(playerData, room) }, { "greet", () => Greet.GreetMob(playerData, room, commandOptions) }, { "who", () => Who.Connected(playerData) }, { "affects", () => Affect.Show(playerData) }, { "follow", () => Follow.FollowThing(playerData, room, commandOptions) } }; return(commandList); }
public IActionResult Greet(Greet nameFromForm) { greet.Name = nameFromForm.Name; return(RedirectToAction("GreetUser")); }
public HomeController(Greet greet) { this.greet = greet; }
public GreetingBuilder() { _greeting = new Greet(); }
public Greeter(Greet typeOfGreets) { _typeOfGreet = typeOfGreets; }
public void HelloTest() { var greet = new Greet(); Assert.AreEqual("Hello World!", greet.Hello()); }
//1. Using Object public object Any(Greet request) { return(new GreetResponse { Result = "Hello " + request.Name }); }