Пример #1
0
    void CheckDistance()
    {
        Vector3 myPos     = transform.position;
        Vector3 playerPos = target.position;

        if (Vector3.Distance(myPos, playerPos) <= chase_radius && Vector3.Distance(myPos, playerPos) > attack_radius)
        {
            myGo.Orbit(1f, speed);
            //transform.position = Vector3.MoveTowards(transform.position, target.position, speed * Time.deltaTime);

            /*if (myPos.y > playerPos.y && myPos.x > playerPos.x)
             * {
             *  myGo.Orbit(1f, speed);
             * }*/
        }
    }
    // Update is called once per frame
    void Update()
    {
        movingDir = Input.GetAxisRaw("Horizontal");
        if (isLanded)
        {
            //gravityObject.SetCurrentOffset();

            if (Input.GetButtonDown("Jump"))
            {
                myRig.AddForce(transform.up * jumpingPower, ForceMode2D.Impulse);
                isLanded = false;
            }
        }

        if (Mathf.Abs(movingDir) > float.Epsilon)
        {
            if (!gravityObject.IsFloating)
            {
                gravityObject.Orbit(movingDir, speed * Time.deltaTime);
            }
        }
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if (player.IsDead())
        {
            return;
        }

        float movement = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.LeftControl) ? 0 : Input.GetAxisRaw("Horizontal");
        float airStay  = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.LeftControl) ? 0 : Input.GetAxisRaw("Vertical");

        if (IsLanded)
        {
            if (Input.GetButtonDown("Jump"))
            {
                Vector2 jumpDir = transform.up.To2d().Rotate(30 * movement);
                myRig.AddForce(jumpDir * jumpingPower, ForceMode2D.Impulse);
                //myRig.AddForce(transform.right * movingDir * speed * myRig.mass, ForceMode2D.Impulse);
                //isLanded = false;
                jumpSoundPlayer.Play();
            }
            if (Mathf.Abs(movement) > float.Epsilon)
            {
                gravityObject.Orbit(movement, speed * Time.deltaTime);
                //myRig.AddForce(transform.right * movingDir * speed * myRig.mass);
                idleTimer = 0;
                thinkingBubble.SetActive(false);
            }
            else
            {
                idleTimer += Time.deltaTime;
                if (idleTimer > 3f)
                {
                    thinkingBubble.SetActive(true);
                }
            }
        }

        if (!player.IsFloating)
        {
            myRig.AddForce(transform.right * movement * myRig.mass * speed);
            myRig.AddForce(transform.up * airStay * myRig.mass * 5);
        }
        else
        {
            gravityObject.SetRotateDirection(movement);
            if (player.Energy > 20 && Input.GetButtonDown("Jump"))
            {
                myRig.AddForce(transform.up * myRig.mass * 10, ForceMode2D.Impulse);
                player.Energy -= 20;
            }
        }

        //Vector2 fallV = myRig.velocity.ComponentOn(gravityObject.GetGravity());
        //Vector2 sideV = myRig.velocity - fallV;
        //if (sideV.magnitude > speed) {
        //    sideV = sideV.SetMagnitude(speed);
        //}else{
        //    //sideV *= airFriction;
        //}

        //if (Input.GetKeyDown(KeyCode.T)){
        //}

        //myRig.velocity = fallV + sideV;
        //if (Mathf.Abs(movingDir) > float.Epsilon){
        //    if (!gravityObject.IsFloating){
        //        gravityObject.Orbit(movingDir, speed * Time.deltaTime);
        //    }
        //}

        animator.SetBool("IsGrounded", IsLanded);
        animator.SetBool("IsWalking", System.Math.Abs(movement) > float.Epsilon);
    }