/// <summary>Reset the component to its initial state, so that it may be reused without side effects.</summary> public override void Reset() { base.Reset(); GravitationType = GravitationTypes.None; Mass = 0; }
/// <summary>Initialize with the specified parameters.</summary> /// <param name="type">The type.</param> /// <param name="mass">The mass.</param> public Gravitation Initialize(GravitationTypes type = GravitationTypes.Attractee, float mass = 1) { GravitationType = type; Mass = mass; return(this); }