Пример #1
0
    private void AddOutlineRendererToCamera(Camera targetCamera)
    {
        GrassRenderer grassRenderer = targetCamera.gameObject.AddComponent <GrassRenderer>();

        grassRenderer.Initialize(command);
        grassRenderers.Add(grassRenderer);
    }
 void Update()
 {
     if (!rendered && Math.Abs(transform.position.x - Player.transform.position.x) <= settings.RenderDistance && Math.Abs(transform.position.y - Player.transform.position.y) <= settings.RenderDistance)
     {
         GrassRenderer grenderer = this.GetComponent(typeof(GrassRenderer)) as GrassRenderer;
         grenderer.Render();
         for (int i = 0; i < this.transform.childCount; i++)
         {
             if (this.transform.GetChild(i).GetComponent(typeof(PathRenderer)) != null)
             {
                 PathRenderer prenderer = this.transform.GetChild(i).GetComponent(typeof(PathRenderer)) as PathRenderer;
                 prenderer.Render();
             }
         }
         rendered = true;
     }
     else if (rendered && Math.Abs(transform.position.x - Player.transform.position.x) > settings.RenderDistance && Math.Abs(transform.position.y - Player.transform.position.y) > settings.RenderDistance)
     {
         GrassRenderer grenderer = this.GetComponent(typeof(GrassRenderer)) as GrassRenderer;
         grenderer.UnRender();
         for (int i = 0; i < this.transform.childCount; i++)
         {
             if (this.transform.GetChild(i).GetComponent(typeof(PathRenderer)) != null)
             {
                 PathRenderer prenderer = this.transform.GetChild(i).GetComponent(typeof(PathRenderer)) as PathRenderer;
                 prenderer.Render();
             }
         }
         rendered = false;
     }
 }
Пример #3
0
    private void Awake()
    {
#if UNITY_EDITOR
        DestroyImmediate(gameObject);
#else
        Destroy(gameObject);
#endif
        Instance = this;
        bool isDisableGrass = LuaGConfigManager.GetGConfig <bool>("G_IS_DISABLE_GPUGRASS");
        if (isDisableGrass)
        {
            this.gameObject.SetActive(false); return;
        }
//#if BUILD_SINGLESCNE_MODE
//        PlayerCamera = GameObject.Find("客户端测试节点_请勿删除/saoUIJoyPadCom/Camera").GetComponent<Camera>().transform;
//        return;
//#endif

        PlayerCamera = Camera.main.transform;
    }
Пример #4
0
    public override void OnInspectorGUI()
    {
        GrassRenderer constructor = (GrassRenderer)target;

        DrawDefaultInspector();

        if (GUILayout.Button("Create Grass Pool"))
        {
            constructor.CreateGrassPool();
            EditorUtility.SetDirty(constructor);
        }
        if (GUILayout.Button("Clear Grass Pool"))
        {
            constructor.ClearGrassPool();
            EditorUtility.SetDirty(constructor);
        }
        if (GUILayout.Button("Update Grass"))
        {
            constructor.UpdateGrassAroundEditorCamera();
        }
    }
Пример #5
0
 /// <summary>
 /// Pushes frame update message to any details that change their visibility
 /// on a per-frame basis.
 /// </summary>
 public void Update()
 {
     GrassRenderer.Update();
 }
Пример #6
0
 private void OnEnable()
 {
     grassRenderer = (GrassRenderer)target;
 }