// public bool reverse = true; //public GameObject bounce; // Use this for initialization void Start() { rb2d = GameObject.Find("player").GetComponent <Rigidbody2D>(); hook = GetComponent <Grappling_hook>(); //anim = bounce.GetComponent<Animator>(); playerCollider = GetComponent <BoxCollider2D>(); cl = GameObject.Find("player").GetComponent <PlayerMove>(); player = GameObject.Find("player"); //anim = reverser.GetComponent<Animator>(); originalPosition = player.transform.position; }
// Use this for initialization void Start() { bulletSpawn = GameObject.Find("bulletSpawn"); gun = GameObject.Find("gunRender"); gunRender = gun.GetComponent <gunRenderBehavior>(); heatLevel = 1; gh = GetComponent <Grappling_hook>(); rb2D = GetComponent <Rigidbody2D>(); Cam = Camera.main; camMove = Cam.GetComponent <CameraFollow>(); }