public override void OnEquipped() { isEquipped = true; data = (GrapplingGunData)itemData; if (orientation == null) { orientation = transform.parent; } if (player == null) { player = data.ownerEntity.transform; } if (gunTip == null) { gunTip = transform.GetChild(0).transform; } }
void Start() { lr = GetComponent <LineRenderer>(); data = (GrapplingGunData)itemData; }