Пример #1
0
    static public GraphicsPathSupervisor GetInstance()
    {
        if (instance_ != null)
        {
            return(instance_);
        }

        instance_ = new GraphicsPathSupervisor();
        return(instance_);
    }
    public void SceneUpdate()
    {
        AllEventManager eventMgr = AllEventManager.GetInstance();
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();

        if (AllEventManager.GetInstance().EventUpdate())
        {
            sceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider();
        }

        //カーソルが動いていたら
        int commandSelectNumber = commandParts_.CommandSelectForNumber(new Vector3(), new Vector3(0, 1.9f, 0));

        if (commandSelectNumber > -1)
        {
            //説明の画像
            if (commandSelectNumber == 0)
            {
                dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo());
            }
            if (commandSelectNumber == 1)
            {
                dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameContinueInfo());
            }

            //SE
            inputSoundProvider_.UpSelect();
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //カーソルが動かせたら
            if (commandParts_.CommandSelectUp(new Vector3(0, 1.9f, 0)))
            {
                //説明の画像
                dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo());

                //SE
                inputSoundProvider_.UpSelect();
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //カーソルが動かせたら
            if (commandParts_.CommandSelectDown(new Vector3(0, -1.9f, 0)))
            {
                //説明の画像
                dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameContinueInfo());

                //SE
                inputSoundProvider_.DownSelect();
            }
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 commandParts_.MouseLeftButtonTriggerActive())
        {
            //データの初期化
            PlayerTrainerData.ReleaseInstance();
            EnemyTrainerData.ReleaseInstance();

            if (commandParts_.SelectNumber() == 0)
            {
                Debug.Log("はじめから");

                //操作の変更
                sceneMgr.inputProvider_ = new InactiveInputProvider();

                //SE
                inputSoundProvider_.SelectEnter();

                //ウェイト
                eventMgr.EventWaitSet(sceneMgr.GetEventWaitTime());

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change);
            }
            else if (commandParts_.SelectNumber() == 1)
            {
                Debug.Log("つづきから");

                //データのロード
                if (SaveDataTrasfer.GetInstance().DataLoad())
                {
                    //操作の変更
                    sceneMgr.inputProvider_ = new InactiveInputProvider();

                    //SE
                    inputSoundProvider_.SelectEnter();

                    //ウェイト
                    eventMgr.EventWaitSet(sceneMgr.GetEventWaitTime());

                    //フェードアウト
                    eventMgr.EventSpriteRendererSet(
                        sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                        , null
                        , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                        );
                    eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                    eventMgr.AllUpdateEventExecute(0.4f);

                    //シーンの切り替え
                    eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change);
                }
            }
        }
    }
    public void SceneStart()
    {
        AllEventManager eventMgr = AllEventManager.GetInstance();
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();

        //依存性注入
        inputSoundProvider_.state_ = SaveDataSceneInputSoundState.Normal;

        //初期化
        dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo());

        commandParts_.SelectReset(new Vector3(3.32f, 0.81f, -4));

        //フェードイン
        eventMgr.EventSpriteRendererSet(
            sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
            );
        eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        eventMgr.AllUpdateEventExecute(0.4f);

        //イベントの最後
        eventMgr.EventFinishSet();
    }
Пример #4
0
 static public void ReleaseInstance()
 {
     instance_ = null;
 }