private static void DrawMe(Graphics g, PointF loc, PathDefinition[] pathDef) { using (GraphicsPath path = new GraphicsPath()) { path.AddPolys(pathDef); path.FillMode = FillMode.Alternate; GraphicsState gs = g.Save(); g.TranslateTransform(loc.X, loc.Y); g.FillPath(Brushes.Black, path); g.Restore(gs); } }