/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GraphicsMgr.Init(GraphicsDevice); new Resources.Sprites.Default(); new Fonts(); new Maps(); new Effects(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GraphicsMgr.Init(GraphicsDevice); Resources.Sprites.Default.Load(); Fonts.Load(); Effects.Load(); Maps.Load(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GraphicsMgr.Init(GraphicsDevice); new SpriteGroupResourceBox("DefaultSprites", "Graphics/Default"); new DirectoryResourceBox <Effect>("Effects", "Effects"); new DirectoryResourceBox <TiledMap>("Maps", "Maps"); new Fonts(); }