Пример #1
0
 private unsafe int FlushVertices(int vertexCount, int i)
 {
     if (i > 0)
     {
         fixed(float *p = vertices)
         {
             gl.BufferSubData(BufferTarget.Array, IntPtr.Zero + sizeof(float) * 8 * vertexCount, IntPtr.Zero + sizeof(float) * i, new IntPtr(p));
         }
     }
     return(i / 8);
 }