public static void TriggerEventHandler <TArgs>(this GraphStack stack, Func <EventHook, bool> predicate, TArgs args, Func <IGraphParentElement, bool> recurse, bool force) { Ensure.That(nameof(stack)).IsNotNull(stack); GraphReference reference = null; foreach (var element in stack.graph.elements) { if (element is IGraphEventHandler <TArgs> handler) { if (reference == null) { reference = stack.ToReference(); } if (predicate == null || predicate.Invoke(handler.GetHook(reference))) { if (force || handler.IsListening(reference)) { handler.Trigger(reference, args); } } } if (element is IGraphParentElement parentElement && recurse(parentElement)) { if (stack.TryEnterParentElementUnsafe(parentElement)) { stack.TriggerEventHandler(predicate, args, recurse, force); stack.ExitParentElement(); } } } }
public override void StopListening(GraphStack stack) { base.StopListening(stack); T currentVoidEvent = Flow.FetchValue <T>(_event, stack.ToReference()); currentVoidEvent?.Unregister(_eventRaisedHandler); }
public override void StopListening(GraphStack stack) { base.StopListening(stack); var data = stack.GetElementData <Data>(this); var reference = stack.ToReference(); Action <string, string> handler = (_storyOptionsName, eventName) => TriggerOption(reference, _storyOptionsName, eventName); data.handler = handler; dh = handler; }
public override void StartListening(GraphStack stack) { //m_machine = stack.machine; m_graphReference = stack.ToReference(); if (startOn && AttemptRegister(Flow.New(graphReference))) { base.StartListening(stack); } }
public void StartListening(GraphStack stack) { var data = stack.GetElementData<Data>(this); if (data.UpdateAction != null) return; var reference = stack.ToReference(); data.UpdateAction = args => OnUpdate(reference); var hook = new EventHook(EventHooks.Update, stack.machine); EventBus.Register(hook, data.UpdateAction); }
public override void StartListening(GraphStack stack) { base.StartListening(stack); var graphReference = stack.ToReference(); var pi = Flow.FetchValue <PlayerInput>(Target, graphReference); var inputAction = Flow.FetchValue <InputAction>(InputAction, graphReference); if (inputAction == null) { return; } m_Action = pi ? pi.actions.FindAction(inputAction.id) : inputAction.actionMap != null ? inputAction : null; }
public void StartListening(GraphStack stack) { var data = stack.GetElementData <Data>(this); if (data.isListening) { return; } var reference = stack.ToReference(); var hook = new EventHook(EventHooks.Update, stack.machine); Action <EmptyEventArgs> update = args => TriggerUpdate(reference); EventBus.Register(hook, update); data.update = update; data.isListening = true; }
public override void StartListening(GraphStack stack) { base.StartListening(stack); Flow flow = Flow.New(stack.ToReference()); T currentEvent = flow.GetValue <T>(_event); _eventRaisedHandler = (value) => { flow.Invoke(trigger); _currentValue = value; }; if (currentEvent) { currentEvent.Unregister(_eventRaisedHandler); currentEvent.Register(_eventRaisedHandler); } }
public virtual void StartListening(GraphStack stack) { var data = stack.GetElementData <Data>(this); if (data.isListening) { return; } if (register) { var reference = stack.ToReference(); var hook = GetHook(reference); Action <TArgs> handler = args => Trigger(reference, args); EventBus.Register(hook, handler); data.hook = hook; data.handler = handler; } data.isListening = true; }
private void UpdateTarget(GraphStack stack) { var data = stack.GetElementData <Data>(this); var wasListening = data.isListening; var newTarget = Flow.FetchValue <GameObject>(target, stack.ToReference()); if (newTarget != data.target) { if (wasListening) { StopListening(stack); } data.target = newTarget; if (wasListening) { StartListening(stack, false); } } }