Пример #1
0
    void Start()
    {
        gameController  = FindObjectOfType <GameController>();
        inputController = FindObjectOfType <InputController>();
        mapMaker        = FindObjectOfType <MapMaker>();
        grabbing        = GetComponent <Grabbing>();
        map             = GameObject.Find("Map");
        if (map == null)
        {
            map = new GameObject("Map");
            map.transform.position = Vector3.zero;
        }
        spawnLists     = new GameObject[4][];
        spawnLists[0]  = mapMaker.wallList;
        spawnLists[1]  = mapMaker.actorList;
        spawnLists[2]  = mapMaker.hazardList;
        spawnLists[3]  = mapMaker.floorList;
        iteratorMemory = new int[spawnLists.Length];
        for (int i = 0; i < iteratorMemory.Length; i++)
        {
            iteratorMemory[i] = 0;
        }

        creativeUIController = FindObjectOfType <CreativeUIController>();
        if (gameController.creativeMode)
        {
            SendUIUpdate();
        }
    }
Пример #2
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        interruptableByNormalAttack = false;

        TrajectoryDetector.OnTrigger += TrajectoryGestureTriggered;
        HandUpDetector.OnTrigger     += HandUpGestureTriggered;
        GrabDetector.OnGrab          += GrabGestureTriggered;

        skillAntiGravity  = new AntiGravity();
        skillGrabbing     = new Grabbing();
        skillSpike        = new EarthSpikes();
        skillBeam         = new LightBeam();
        skillFireBall     = new FireBallSpell();
        skillLightning    = new LightningStrike();
        skillSummonHelper = new SummonHelper();
        skillHeal         = new Heal();
        skillSpeedUp      = new SpeedUp();
    }
Пример #3
0
 protected virtual void Start()
 {
     grabbing = GetComponent <Grabbing> ();
 }