private void Start() { _controller = transform.root.GetComponent <Controller>(); _characterInfo = transform.root.GetComponent <CharacterInformation>(); _grabHandler = transform.root.GetComponent <GrabHandler>(); _isVitalPart = GetComponent <Torso>() || GetComponent <Head>() || GetComponent <LeftLeg>() || GetComponent <RightLeg>(); }
private void Start() { _fighting = GetComponent <Fighting>(); _standing = GetComponent <Standing>(); _characterInfo = GetComponent <CharacterInformation>(); _controller = GetComponent <Controller>(); _grabHandler = GetComponent <GrabHandler>(); }
private void Start() { _rightLeg = GetComponentInChildren <RightLeg>().transform; _leftLeg = GetComponentInChildren <LeftLeg>().transform; _characterInfo = GetComponent <CharacterInformation>(); _grabHandler = GetComponent <GrabHandler>(); _timer = 0f; }
private void OnTriggerExit(Collider other) { if (_grabHander == null) { _grabHander = transform.root.GetComponent <GrabHandler>(); } if (m_grabItem == other.transform.GetComponent <ItemProperty>()) { m_grabItem = null; } if (m_grabPlayer == other.transform.root.GetComponent <Player>()) { m_grabPlayer = null; } }
private void Start() { _rigs = GetComponentsInChildren <Rigidbody>(); _characterInfo = GetComponent <CharacterInformation>(); _healthHandler = GetComponent <HealthHandler>(); _controller = GetComponent <Controller>(); _grabHandler = GetComponent <GrabHandler>(); if (GetComponentInChildren <LeftKnee>() != null) { _leftKneeForce = GetComponentInChildren <LeftKnee>().GetComponent <ConstantForce>(); } if (GetComponentInChildren <RightKnee>() != null) { _rightKneeForce = GetComponentInChildren <RightKnee>().GetComponent <ConstantForce>(); } }
public void Jump(bool force = false, bool forceWallJump = false) { if ((m_characterInfo.m_sinceGrounded < 0.2f || m_characterInfo.m_sinceWall < 0.2f || GrabHandler.HoldSomethingAnchored) && m_characterInfo.m_sinceFallen > 0f && m_characterInfo.m_sinceJumped > 0.3f) { if (m_characterInfo.m_sinceWall > m_characterInfo.m_sinceGrounded) { m_characterInfo.WallNormal = Vector3.zero; } if (GrabHandler.HoldSomething) { GrabHandler.EndGrab(); } m_characterInfo.m_sinceGrounded = 1f; m_characterInfo.m_sinceWall = 1f; m_characterInfo.m_sinceJumped = 0f; TMovementState = m_movement.Jump(force, forceWallJump) ? MovementState.WallJump : MovementState.GroundJump; } else if (force) { if (m_characterInfo.m_sinceWall > m_characterInfo.m_sinceGrabbed) { m_characterInfo.WallNormal = Vector3.zero; } if (GrabHandler.HoldSomething) { GrabHandler.EndGrab(); } m_characterInfo.m_sinceGrounded = 1f; m_characterInfo.m_sinceWall = 1f; m_characterInfo.m_sinceJumped = 0f; TMovementState = m_movement.Jump(force, forceWallJump) ? MovementState.WallJump : MovementState.GroundJump; } }
private void OnTriggerEnter(Collider other) { if (_grabHander == null) { _grabHander = transform.root.GetComponent <GrabHandler>(); } if (_grabHander.m_isHoldSomething || other.GetComponent <Rigidbody>() == null) { return; } m_grabItem = other.transform.GetComponent <ItemProperty>(); // In case repeat m_grabItem foreach (var grabber in _grabHander.m_grabbers) { if (grabber != this && grabber.m_grabItem == m_grabItem) { m_grabItem = null; break; } } m_grabPlayer = other.transform.root.GetComponent <Player>(); // In case repeat m_grabPlayer foreach (var grabber in _grabHander.m_grabbers) { if (grabber != this && grabber.m_grabPlayer == m_grabPlayer) { m_grabPlayer = null; break; } } }
private void Start() { _grabHander = transform.root.GetComponent <GrabHandler>(); }
private void Start() { m_grabHandler = transform.root.GetComponent <GrabHandler>(); m_rb = GetComponent <Rigidbody>(); }