public void Equality_SHOULD_return_false_when_lat_or_long_are_different() { var one = new GpsLocation(1, 2); var two = new GpsLocation(1, 3); //Assert Assert.That(one, Is.Not.EqualTo(two)); Assert.That(one.Equals(two), Is.False); Assert.That(one == two, Is.False); Assert.That(one != two, Is.True); Assert.That(one.GetHashCode(), Is.Not.EqualTo(two.GetHashCode())); }
public void Equality_SHOULD_return_true_when_lat_and_long_are_same() { var one = new GpsLocation(1, 2); var two = new GpsLocation(1, 2); //Assert Assert.That(one, Is.EqualTo(two)); Assert.That(one.Equals(two), Is.True); Assert.That(one == two, Is.True); Assert.That(one != two, Is.False); Assert.That(one.GetHashCode(), Is.EqualTo(two.GetHashCode())); }
/// <summary> /// Updates an existing activity in the database. Then a new neighborhood action is created to propagate the changes to the neighborhood /// if this is required. If the update is rejected, the action is deleted from the database and this is propagated to the neighborhood. /// <para>Note that the change in activity is not propagated if the client sets no propagation flag in the request, or if only the activity /// expiration date or its location is changed.</para> /// </summary> /// <param name="UpdateRequest">Update request received from the client.</param> /// <param name="Signature">Signature of the updated activity data from the client.</param> /// <param name="OwnerIdentityId">Network ID of the client who requested the update.</param> /// <param name="CloserServerId">If the result is Status.ErrorRejected, this is filled with network identifier of a neighbor server that is closer to the target location.</param> /// <returns>Status.Ok if the function succeeds, /// Status.ErrorNotFound if the activity to update does not exist, /// Status.ErrorRejected if the update was rejected and the client should migrate the activity to closest proximity server, /// Status.ErrorInvalidValue if the update attempted to change activity's type, /// Status.ErrorInternal otherwise.</returns> public async Task <Status> UpdateAndPropagateAsync(UpdateActivityRequest UpdateRequest, byte[] Signature, byte[] OwnerIdentityId, StrongBox <byte[]> CloserServerId) { log.Trace("(UpdateRequest.Activity.Id:{0},OwnerIdentityId:'{1}')", UpdateRequest.Activity.Id, OwnerIdentityId.ToHex()); Status res = Status.ErrorInternal; bool success = false; bool signalNeighborhoodAction = false; bool migrateActivity = false; ActivityInformation activityInformation = UpdateRequest.Activity; DatabaseLock[] lockObjects = new DatabaseLock[] { UnitOfWork.PrimaryActivityLock, UnitOfWork.FollowerLock, UnitOfWork.NeighborhoodActionLock }; using (IDbContextTransaction transaction = await unitOfWork.BeginTransactionWithLockAsync(lockObjects)) { try { PrimaryActivity existingActivity = (await GetAsync(a => (a.ActivityId == activityInformation.Id) && (a.OwnerIdentityId == OwnerIdentityId))).FirstOrDefault(); if (existingActivity != null) { // First, we check whether the activity should be migrated to closer proximity server. GpsLocation oldLocation = existingActivity.GetLocation(); GpsLocation newLocation = new GpsLocation(activityInformation.Latitude, activityInformation.Longitude); bool locationChanged = !oldLocation.Equals(newLocation); bool error = false; if (locationChanged) { List <byte[]> ignoreServerIds = new List <byte[]>(UpdateRequest.IgnoreServerIds.Select(i => i.ToByteArray())); if (!await unitOfWork.NeighborRepository.IsServerNearestToLocationAsync(newLocation, ignoreServerIds, CloserServerId, ProxMessageBuilder.ActivityMigrationDistanceTolerance)) { if (CloserServerId.Value != null) { migrateActivity = true; log.Debug("Activity's new location is outside the reach of this proximity server, the activity will be deleted from the database."); } else { error = true; } } // else No migration needed } if (!error) { // If it should not be migrated, we update the activity in our database. if (!migrateActivity) { SignedActivityInformation signedActivityInformation = new SignedActivityInformation() { Activity = activityInformation, Signature = ProtocolHelper.ByteArrayToByteString(Signature) }; PrimaryActivity updatedActivity = ActivityBase.FromSignedActivityInformation <PrimaryActivity>(signedActivityInformation); ActivityChange changes = existingActivity.CompareChangeTo(updatedActivity); if ((changes & ActivityChange.Type) == 0) { bool propagateChange = false; if (!UpdateRequest.NoPropagation) { // If only changes in the activity are related to location or expiration time, the activity update is not propagated to the neighborhood. propagateChange = (changes & ~(ActivityChange.LocationLatitude | ActivityChange.LocationLongitude | ActivityChange.PrecisionRadius | ActivityChange.ExpirationTime)) != 0; } existingActivity.CopyFromSignedActivityInformation(signedActivityInformation); Update(existingActivity); if (propagateChange) { // The activity has to be propagated to all our followers we create database actions that will be processed by dedicated thread. signalNeighborhoodAction = await unitOfWork.NeighborhoodActionRepository.AddActivityFollowerActionsAsync(NeighborhoodActionType.ChangeActivity, existingActivity.ActivityId, existingActivity.OwnerIdentityId); } else { log.Trace("Change of activity ID {0}, owner identity ID '{1}' won't be propagated to neighborhood.", existingActivity.ActivityId, existingActivity.OwnerIdentityId.ToHex()); } await unitOfWork.SaveThrowAsync(); transaction.Commit(); success = true; } else { log.Debug("Activity ID {0}, owner identity ID '{1}' attempt to change type.", activityInformation.Id, OwnerIdentityId.ToHex()); res = Status.ErrorInvalidValue; } } // else this is handled below separately, out of locked section } // else Internal error } else { log.Debug("Activity ID {0}, owner identity ID '{1}' does not exist.", activityInformation.Id, OwnerIdentityId.ToHex()); res = Status.ErrorNotFound; } } catch (Exception e) { log.Error("Exception occurred: {0}", e.ToString()); } if (!success) { log.Warn("Rolling back transaction."); unitOfWork.SafeTransactionRollback(transaction); } unitOfWork.ReleaseLock(lockObjects); } if (migrateActivity) { // If activity should be migrated, we delete it from our database and inform our neighbors. StrongBox <bool> notFound = new StrongBox <bool>(false); if (await DeleteAndPropagateAsync(activityInformation.Id, OwnerIdentityId, notFound)) { if (!notFound.Value) { // The activity was deleted from the database and this change will be propagated to the neighborhood. log.Debug("Update rejected, activity ID {0}, owner identity ID '{1}' deleted.", activityInformation.Id, OwnerIdentityId.ToHex()); res = Status.ErrorRejected; } else { // Activity of given ID not found among activities created by the client. res = Status.ErrorNotFound; } } } if (success) { // Send signal to neighborhood action processor to process the new series of actions. if (signalNeighborhoodAction) { Network.NeighborhoodActionProcessor neighborhoodActionProcessor = (Network.NeighborhoodActionProcessor)Base.ComponentDictionary[Network.NeighborhoodActionProcessor.ComponentName]; neighborhoodActionProcessor.Signal(); } res = Status.Ok; } log.Trace("(-):{0}", res); return(res); }