Пример #1
0
        public ActionResult RestartGossipServer()
        {
            IEnumerable <WebSocket> gossipServers = LiveCache.GetAll <WebSocket>();

            foreach (WebSocket server in gossipServers)
            {
                server.Abort();
            }

            IGossipConfig   gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld));
            Func <Member[]> playerList   = () => LiveCache.GetAll <IPlayer>()
                                           .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber)
                                           .Select(player => new Member()
            {
                Name           = player.AccountHandle,
                WriteTo        = (message) => player.WriteTo(new string[] { message }),
                BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle),
                Friends        = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle)
            }).ToArray();

            void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex);
            void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer);

            GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList);

            Task.Run(() => gossipServer.Launch());

            LiveCache.Add(gossipServer, "GossipWebClient");

            return(RedirectToAction("Index", new { Message = "Gossip Server Restarted" }));
        }
Пример #2
0
        public static void PreloadSupportingEntities()
        {
            //Load the "config" data first
            ConfigData.LoadEverythingToCache();

            LexicalProcessor.LoadWordnet();

            IGlobalConfig globalConfig = ConfigDataCache.Get <IGlobalConfig>(new ConfigDataCacheKey(typeof(IGlobalConfig), "LiveSettings", ConfigDataType.GameWorld));

            //We dont move forward without a global config
            if (globalConfig == null)
            {
                globalConfig = new GlobalConfig();

                globalConfig.SystemSave();
            }

            if (globalConfig.BaseLanguage == null)
            {
                ILanguage baseLanguage = ConfigDataCache.GetAll <ILanguage>().FirstOrDefault();

                if (baseLanguage == null)
                {
                    LoggingUtility.Log("There are no valid languages. Generating new base language.", LogChannels.SystemErrors, true);

                    baseLanguage = new Language()
                    {
                        Name = "English",
                        GoogleLanguageCode     = "en-us",
                        AntecendentPunctuation = true,
                        PrecedentPunctuation   = false,
                        Gendered = false,
                        UIOnly   = true
                    };

                    baseLanguage.SystemSave();
                }

                globalConfig.BaseLanguage = baseLanguage;
                globalConfig.SystemSave();
            }

            //Ensure we have base words for the language every time
            globalConfig.BaseLanguage.SystemSave();

            //Hoover up all the verbs from commands that someone might have coded
            ProcessSystemVerbs(globalConfig.BaseLanguage);

            IGossipConfig   gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld));
            HttpApplication instance     = HttpContext.Current.ApplicationInstance;
            Assembly        asm          = instance.GetType().BaseType.Assembly;
            Version         v            = asm.GetName().Version;

            //We dont move forward without a global config
            if (gossipConfig == null)
            {
                gossipConfig = new GossipConfig
                {
                    ClientName = "Warrens: White Sands"
                };
            }

            //Update version
            gossipConfig.Version = string.Format(CultureInfo.InvariantCulture, @"{0}.{1}.{2} (r{3})", v.Major, v.Minor, v.Build, v.Revision);
            gossipConfig.SystemSave();

            //Load structural data next
            Templates.LoadEverythingToCache();

            HotBackup hotBack = new HotBackup();

            //Our live data restore failed, reload the entire world from backing data
            if (!hotBack.RestoreLiveBackup())
            {
                hotBack.NewWorldFallback();
            }

            if (gossipConfig.GossipActive)
            {
                Func <Member[]> playerList = () => LiveCache.GetAll <IPlayer>()
                                             .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber)
                                             .Select(player => new Member()
                {
                    Name           = player.AccountHandle,
                    WriteTo        = (message) => player.WriteTo(new string[] { message }),
                    BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle),
                    Friends        = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle)
                }).ToArray();

                void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex);
                void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer);

                GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList);

                Task.Run(() => gossipServer.Launch());

                LiveCache.Add(gossipServer, "GossipWebClient");
            }

            Func <bool> backupFunction            = hotBack.WriteLiveBackup;
            Func <bool> backingDataBackupFunction = Templates.WriteFullBackup;

            //every 30 minutes after half an hour
            Processor.StartSingeltonChainedLoop("HotBackup", 30 * 60, 30 * 60, -1, backupFunction);

            //every 2 hours after 1 hour
            Processor.StartSingeltonChainedLoop("BackingDataFullBackup", 60 * 60, 120 * 60, -1, backingDataBackupFunction);
        }
Пример #3
0
        /// <summary>
        /// Initialize module
        /// </summary>
        /// <param name="repositories"></param>
        public void Initialize(List <ICrudModelRepository> repositories)
        {
            var terminalManager = ModuleManager.GetManager <ITerminalManager>();
            var configuration   = ModuleManager.GetConfiguration();

            if (configuration.GetSection("Modules").GetSection("Gossip").GetValue <bool>("Enabled"))
            {
                ((TerminalManager)terminalManager).OnTerminalCreated += (ITerminal terminal) =>
                {
                    GossipConfig.Members.Add(new GossipMembers()
                    {
                        Terminal = terminal
                    });
                };
                ((TerminalManager)terminalManager).OnTerminalDestroyed += (ITerminal terminal) =>
                {
                    GossipConfig.Members.RemoveAll(x => x.Terminal.GetId() == terminal.GetId());
                };
                if (configuration.GetSection("Gossip") != null)
                {
                    var clientId     = configuration.GetSection("Gossip").GetValue <string>("ClientId");
                    var clientSecret = configuration.GetSection("Gossip").GetValue <string>("ClientSecret");
                    var gossipConfig = new GossipConfig()
                    {
                        GossipActive             = true,
                        ClientId                 = clientId,
                        ClientSecret             = clientSecret,
                        ClientName               = "Before Our Time",
                        UserAgent                = "bot-0.2.16",
                        SuspendMultiplier        = 2,
                        SuspendMultiplierMaximum = 4,
                        SupportedChannels        = new HashSet <string>()
                        {
                            "testing"
                        },
                        SupportedFeatures = new HashSet <string>()
                        {
                            "channels"
                        }
                    };
                    var gossipClient = new GossipClient(
                        gossipConfig,
                        (Exception e) => {
                        Console.WriteLine($"EXCEPTION: {e.Message}");
                    },
                        (string message) => {
                        Console.WriteLine($"LOG: {message}");
                    },
                        () =>
                    {
                        GossipConfig.Members.ForEach((gossipMember) =>
                        {
                            if (gossipMember.Terminal.GetPlayerId() != null && gossipMember.Member == null)
                            {
                                var item = ModuleManager
                                           .GetManager <IItemManager>()
                                           .Read(gossipMember.Terminal.GetPlayerId().Value);
                                gossipMember.Member = new Member()
                                {
                                    Name    = item.GetProperty <VisibleItemProperty>().Name,
                                    WriteTo = (message) =>
                                    {
                                        Console.WriteLine($"GOSSIP: {message}\n");
                                    }
                                };
                            }
                        });
                        var members = GossipConfig.Members.Where(x => x.Terminal.GetPlayerId() != null)
                                      .Select(x => x.Member).ToArray <Member>();
                        return(members);
                    }
                        );
                    gossipClient.Launch();
                }
            }
        }