/// <summary>
        /// Function to clear the contents of the texture for this view.
        /// </summary>
        /// <param name="color">Color to use when clearing the texture unordered access view.</param>
        /// <param name="rectangles">[Optional] Specifies which regions on the view to clear.</param>
        /// <remarks>
        /// <para>
        /// This will clear the texture unordered access view to the specified <paramref name="color"/>.  If a specific region should be cleared, one or more <paramref name="rectangles"/> should be passed
        /// to the method.
        /// </para>
        /// <para>
        /// If the <paramref name="rectangles"/> parameter is <b>null</b>, or has a zero length, the entirety of the view is cleared.
        /// </para>
        /// <para>
        /// If this method is called with a 3D texture bound to the view, and with regions specified, then the regions are ignored.
        /// </para>
        /// </remarks>
        public void Clear(GorgonColor color, DX.Rectangle[] rectangles)
        {
            if ((rectangles == null) || (rectangles.Length == 0))
            {
                Clear(color.Red, color.Green, color.Blue, color.Alpha);
                return;
            }

            if ((_clearRects == null) || (_clearRects.Length < rectangles.Length))
            {
                _clearRects = new RawRectangle[rectangles.Length];
            }

            for (int i = 0; i < rectangles.Length; ++i)
            {
                _clearRects[i] = rectangles[i];
            }

            Resource.Graphics.D3DDeviceContext.ClearView(Native, color.ToRawColor4(), _clearRects, rectangles.Length);
        }
Пример #2
0
 /// <summary>
 /// Function to clear the contents of the render target for this view.
 /// </summary>
 /// <param name="color">Color to use when clearing the render target view.</param>
 /// <remarks>
 /// <para>
 /// This will clear the render target view to the specified <paramref name="color"/>.
 /// </para>
 /// </remarks>
 public void Clear(GorgonColor color) => Graphics.D3DDeviceContext.ClearRenderTargetView(Native, color.ToRawColor4());