void GameOverProcess()
 {
     if (!_gameOverProcessStarted)
     {
         if (isServer)
         {
             Googlegameserver.Addacheivement(GPGSIds.achievement_finish_first_battle);
             GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
             foreach (GameObject obj in enemies)
             {
                 ChrController chrCtrl = obj.GetComponent <ChrController>();
                 if (chrCtrl != null && !chrCtrl._isDead)
                 {
                     chrCtrl.Death(false);
                 }
             }
             GameObject[] allies = GameObject.FindGameObjectsWithTag("Player");
             foreach (GameObject obj in allies)
             {
                 ChrController chrCtrl = obj.GetComponent <ChrController>();
                 if (chrCtrl != null && !chrCtrl._isDead && chrCtrl.chrControllerType == ChrController.ChrControllerTypes.AI_NPC)
                 {
                     chrCtrl.Death(false);
                 }
             }
             if (_score > _highScore)
             {
                 _highScore = _score;
                 Rpc_DisplayScore();
             }
             _gameOverProcessStarted = true;
             Rpc_RoundEnd();
             if (_gameOver)
             {
                 Googlegameserver.Addacheivement(GPGSIds.achievement_first_death);
             }
             else if (_gameWin)
             {
                 Googlegameserver.Addacheivement(GPGSIds.achievement_win_your_first_battle);
             }
         }
     }
     else
     {
         GameRestart();
     }
 }
    //public void HeroDied()
    //{
    //    _numHeroes--;
    //    if (_numHeroes == 0 && _spectorMode)
    //        _gameOver = true;
    //    else if (_numHeroes == -1 && !_spectorMode)
    //        _gameOver = true;
    //}

    public void EnemyDied()
    {
        if (!isServer)
        {
            return;
        }
        if (!_gameOver && !_gameWin)
        {
            if (--_numEnemies <= 0)
            {
                SyncGameWin(true);
            }
            _score += 10;
            Googlegameserver.Addacheivement(GPGSIds.achievement_kill_the_first_enemy);
            Googlegameserver.OnAddScoreToLeaderBorad(_score * 10);
        }
    }
 public void ClockUpdate()
 {
     if (isServer && _roundStarted)
     {
         Googlegameserver.Addacheivement(GPGSIds.achievement_start_the_game);
         if (_ClockCurrent <= 0)
         {
             if (!_gameOver && !_gameWin)
             {
                 _gameOver = true;
             }
         }
         else
         {
             _ClockCurrent--;
         }
         Rpc_ClockUpdate();
         Rpc_DisplayScore();
     }
 }