public void GoToScreen(int screen) { foreach (GameObject s in m_Screens) { s.SetActive(false); } AudioManager.Instance.PlaySoundEvent(SOUNDID.MENU_CLICK); m_PreviousScreen = m_CurrentScreen; m_CurrentScreen = screen; m_Screens[m_PreviousScreen].SetActive(true); m_Screens[m_CurrentScreen].SetActive(true); m_bScreenAnimate = m_PreviousScreen != m_CurrentScreen; if (m_bScreenAnimate) { m_fScreenAnimateTimer = 0.0f; // Setting screen to correct position Vector3 prevPos = m_Screens[m_PreviousScreen].GetComponent <RectTransform>().localPosition; prevPos.x = 0.0f; m_Screens[m_PreviousScreen].GetComponent <RectTransform>().localPosition = prevPos; Vector3 currentPos = m_Screens[m_CurrentScreen].GetComponent <RectTransform>().localPosition; currentPos.x = m_PreviousScreen > m_CurrentScreen ? -m_fScreenWidth : m_fScreenWidth; m_Screens[m_CurrentScreen].GetComponent <RectTransform>().localPosition = currentPos; m_fScreenFrom = currentPos.x; } #if UNITY_IOS if (m_CurrentScreen == (int)eScreen.ACHIEVEMENTS) { GameObject btn = GameObject.FindGameObjectWithTag("Platform Specific Achievement Button"); if (btn != null) { btn.SetActive(false); } // GPManager.ShowAchievementsUI(); } #endif #if UNITY_ANDROID if (m_CurrentScreen == (int)eScreen.CREDITS) { ++m_CreditVisitNum; if (m_CreditVisitNum == 1) { GooglePlayService.ProgressAcheivement(GPGSIds.achievement_visit_credits_screen, 100.0f); } if (m_CreditVisitNum <= 5) { GooglePlayService.ProgressAcheivement(GPGSIds.achievement_visit_credits_screen_more, (float)m_CreditVisitNum / 5.0f * 100.0f); } } #endif }
public void StartOfStageClearCinematic() { StartCoroutine(MoveCameraToVector_Coroutine(vectorToSeeBoss)); if (enemySpawnMgr) { enemySpawnMgr.PauseTiking(); float timeTik = enemySpawnMgr.GetTimeTik(); GooglePlayService.AddScoreToLeaderboard(timeTik, stageIdx); } BGMMgr.Instance.FadeOutBGM(); // ui , bosshealthbar, queenhealthbar foreach (var o in notVisiblesDuringTimelineAnimation) { o.SetActive(false); } foreach (var e in FindObjectsOfType <Enemy_Health>()) { e.gameObject.SetActive(false); } foreach (var f in FindObjectsOfType <Friendly_Health>()) { f.gameObject.SetActive(false); } }
private static bool IsServiceAuthenticated() { #if UNITY_ANDROID return(GooglePlayService.IsAuthenticated()); #elif UNITY_IOS // @todo: IOS logic here return(true); #endif }
private static int ServiceNumRetryNum() { #if UNITY_ANDROID //return GooglePlayService.IsLoaded() return(GooglePlayService.RetryNum()); #elif UNITY_IOS // @todo: IOS logic here return(1); #endif }
void CheckCounters(ACHIEVEMENTSET[] arr, int currCount, ref int nextIndex) { while (currCount >= arr[nextIndex].count) { PrintObtainedText(arr[nextIndex]); #if UNITY_ANDROID // This will be multiple times as long as next index did not change if (arr[nextIndex].achievementID != "") { GooglePlayService.ProgressAcheivement(arr[nextIndex].achievementID, 100.0f); } #endif if (arr.Length > nextIndex + 1) { ++nextIndex; } else { break; } } #if UNITY_ANDROID int currentIndex = Math.Max(0, nextIndex - 1); // This will be multiple times as long as next index did not change //if ( arr[currentIndex].achievementID != "" ) //{ // GooglePlayService.ProgressAcheivement( arr[currentIndex].achievementID, 100.0f ); //} while (arr.Length > currentIndex + 1 && arr[++currentIndex].achievementID == "") { ; } if (arr[currentIndex].achievementID != "") { GooglePlayService.ProgressAcheivement(arr[currentIndex].achievementID, (float)currCount / arr[currentIndex].count); } #endif //SaveLoad.Save(); SaveDataLoader.SaveGame(); }
void Start() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() .RequestEmail() .Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); SignIn(); }
public void StartShowLeaderboardUI() { #if UNITY_ANDROID GameObject playServiceObj = GameObject.Find("Google Play Service"); if (playServiceObj != null) { GooglePlayService service = playServiceObj.GetComponent <GooglePlayService>(); if (service != null) { service.StartShowLeaderboardUI(); } else { Debug.Log("GooglePlayService component can't be found"); } } else { Debug.Log("Google Play Service game object can't be found"); } #elif UNITY_IOS GameObject centerServiceObj = GameObject.Find("Game Center Service"); if (centerServiceObj != null) { GameCenterService service = centerServiceObj.GetComponent <GameCenterService>(); if (service != null) { service.StartShowLeaderboardUI(); } else { Debug.Log("GameCenterService component can't be found"); } } else { Debug.Log("Game Center Service game object can't be found"); } #endif }
public void StartShowAchievementUI() { #if UNITY_ANDROID GameObject playServiceObj = GameObject.Find("Google Play Service"); if (playServiceObj != null) { GooglePlayService service = playServiceObj.GetComponent <GooglePlayService>(); if (service != null) { service.StartShowAchievementUI(); } else { Debug.Log("GooglePlayService component can't be found"); } } else { Debug.Log("Google Play Service game object can't be found"); } #elif UNITY_IOS // @todo Show Apple achievement #endif }
// Start is called before the first frame update void Start() { GooglePlayService.InitializeGooglePlayService(); }
public void OnClick_LeaderboardBtn() { GooglePlayService.ShowLeadboard(); }
// Use this for initialization void Start() { // Getting stats m_PlayerStats = GameObject.FindGameObjectWithTag("Player Statistics").GetComponent <PlayerStatistics>(); m_Score.GetComponent <Text> ().text = m_CountUp_Score.ToString(); m_CountUp_Progress = -1; m_fPreCountUp = 0.0f; m_CountUp_Gems = new int[4]; int gemDestroyed = 0; for (int i = 0; i < m_PlayerStats.m_aDestroyCount.Length; ++i) { m_CountUp_Gems[i] = 0; gemDestroyed += m_PlayerStats.m_aDestroyCount[i]; } // Find the score without boosters, to use for gold calc int realScore = (int)Mathf.Round(m_PlayerStats.m_nScore / BoosterManager.Instance.GetBoostValue(BOOSTERTYPE.ScoreMult) / BoosterManager.Instance.GetScoreMultOnce()); m_GoldEarned = (int)Mathf.Round(realScore / 100 * BoosterManager.Instance.GetBoostValue(BOOSTERTYPE.GoldMult) * BoosterManager.Instance.GetGoldMultOnce()); if (GameData.Instance.m_Boost_GoldMultOnce) { GameData.Instance.m_Boost_GoldMultOnce = false; } if (GameData.Instance.m_Boost_MoreHealthOnce) { GameData.Instance.m_Boost_MoreHealthOnce = false; } if (GameData.Instance.m_Boost_ScoreMultOnce) { GameData.Instance.m_Boost_ScoreMultOnce = false; } m_CoinsThisRound.GetComponent <Text>().text = m_CountUp_Gold.ToString(); m_LeakedCounter.GetComponent <Text>().text = m_CountUp_GemGrey.ToString(); m_ComboCounter.GetComponent <Text> ().text = m_CountUp_Combo.ToString(); m_HighScoreText.SetActive(false); if (GameData.Instance.m_HighScore < m_PlayerStats.m_nScore) { GameData.Instance.m_HighScore = m_PlayerStats.m_nScore; m_HighScoreText.SetActive(true); } if (GameData.Instance.m_HighestCombo < m_PlayerStats.m_nMaxCombo) { GameData.Instance.m_HighestCombo = m_PlayerStats.m_nMaxCombo; } m_BestScore.GetComponent <Text>().text = "Best " + GameData.Instance.m_HighScore.ToString(); // Initialising animation timer m_nFrameNum = m_PlayerStats.m_aGems[0].GetComponent <GemSpriteContainer>().m_Sprites.Length; for (int i = 1; i < m_PlayerStats.m_aGems.Length; ++i) { int num = m_PlayerStats.m_aGems[i].GetComponent <GemSpriteContainer>().m_Sprites.Length; m_nFrameNum = m_nFrameNum > num ? num : m_nFrameNum; } m_fAnimationIntervalTimer = 0.0f; m_fAnimationTimer = 0.0f; m_bAnimating = false; m_nAnimatingFrame = -1; if (m_PlayerStats.m_nScore > 0) { AchievementManager.Instance.AddGamesPlayed(); AchievementManager.Instance.AddCoinsEarned(m_GoldEarned); AchievementManager.Instance.AddScoreEarned(m_PlayerStats.m_nScore); AchievementManager.Instance.AddLinkedGems(1, m_PlayerStats.m_aDestroyCount[0]); AchievementManager.Instance.AddLinkedGems(2, m_PlayerStats.m_aDestroyCount[1]); AchievementManager.Instance.AddLinkedGems(3, m_PlayerStats.m_aDestroyCount[2]); AchievementManager.Instance.AddLinkedGems(4, m_PlayerStats.m_aDestroyCount[3]); AchievementManager.Instance.AddCombo(m_PlayerStats.m_nMaxCombo); AchievementManager.Instance.AddCoinsEarned_PerGame(m_GoldEarned); AchievementManager.Instance.AddScoreEarned_PerGame(m_PlayerStats.m_nScore); } Analytics.CustomEvent("Scorecard", new Dictionary <string, object> { { "Score", m_PlayerStats.m_nScore }, { "RedGem", m_PlayerStats.m_aDestroyCount[0] }, { "BlueGem", m_PlayerStats.m_aDestroyCount[1] }, { "GreenGem", m_PlayerStats.m_aDestroyCount[2] }, { "YellowGem", m_PlayerStats.m_aDestroyCount[3] }, { "GreyGem", m_PlayerStats.m_nLeakCount.ToString() }, { "Combo", m_PlayerStats.m_nMaxCombo }, { "GoldEarned", m_GoldEarned } }); #if LINKIT_COOP if (NetworkManager.IsConnected()) { NetworkManager.Disconnect(); } #endif // LINKIT_COOP GameData.Instance.m_Coin += m_PlayerStats.m_nCoinsGain; m_CurrentCoins = GameData.Instance.m_Coin; m_nShowingCoins = GameData.Instance.m_Coin; m_nPrevCoins = GameData.Instance.m_Coin; m_fCoinsTimer = 0.0f; GameData.Instance.m_Coin += m_GoldEarned; Text coinsText = m_Coins.GetComponent <Text>(); coinsText.text = m_nShowingCoins.ToString(); // + " (+" + m_PlayerStats.m_nCoinsGain + ")"; #if UNITY_ANDROID GooglePlayService.PostHighScore(m_PlayerStats.m_nScore); #elif UNITY_IOS GameCenterService.PostHighScore(m_PlayerStats.m_nScore); #endif AchievementManager.Instance.BoosterGamesPlayed(); AchievementManager.Instance.BoosterPointsEarned(m_PlayerStats.m_nScore); // Save //SaveLoad.Save(); SaveDataLoader.SaveGame(); if (GameObject.FindGameObjectWithTag("Gem Details") != null) { m_GemDetails = GameObject.FindGameObjectWithTag("Gem Details").GetComponent <GemDetails>(); } m_bIsCurrentScreenScore = true; m_bScreenAnimate = false; m_fScreenAnimateTimer = 0.0f; m_fScreenWidth = m_ScoreCanvas.GetComponent <RectTransform>().sizeDelta.x; GoToScore(); }
// Use this for initialization void Awake() { Instance = this; }