Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     nowLevel.text    = PlayerPrefs.GetInt("nowLevel", 1).ToString();
     nextLevel.text   = PlayerPrefs.GetInt("nextLevel", 2).ToString();
     goldText.text    = PlayerPrefs.GetInt("gold", 0).ToString();
     _goldUI          = FindObjectOfType <GoldUI>();
     playerController = FindObjectOfType <PlayerController>();
 }
Пример #2
0
 void Start()
 {
     goldUI = GetComponent <GoldUI>();
     Amount = _amount == -1 ? 20 + Random.Range(-5, 5) : _amount;
 }
Пример #3
0
 void Awake()
 {
     gold = GoldUI.instance;
 }
Пример #4
0
 void Awake()
 {
     instance = this;
 }
Пример #5
0
 void Start()
 {
     addGold   = GameObject.Find("Gold UI").GetComponent <GoldUI>();
     goldValue = Random.Range(goldValueMin, goldValueMax);
 }