public void PoopGold()
    {
        _source.PlayOneShot(_poopAudio);
        print("<color=#DFEC00C6>pooping gold</color>");
        GoldPoo pooTemp = Instantiate(goldPooPrefab, transform.position, Quaternion.identity);

        pooList.Add(pooTemp);
        currentPooCd = 0;
        bearAnimator.Play("SpawnPoo");
    }
Пример #2
0
    private IEnumerator EatDaPoopooCoroutine(GoldPoo poopoo, float chompTime)
    {
        while (_state == CharacterState.Mining && poopoo != null && poopoo.PooGold > 0)
        {
            _source.PlayOneShot(_eatAudio);

            yield return(new WaitForSeconds(chompTime));

            poopoo.PooGold--;
            UIManager.Instance.UpdateScore(_controller, 1);

            if (poopoo.PooGold == 0)
            {
                poopoo.ClearPoo();
            }

            // EAT POOPOO ANIMATION GETS TRIGGERED HERE
        }

        GetComponent <Animator>().Play("Idle");

        Interrupt();
    }
 //callbacks
 private void HandlePooCleaned(GoldPoo poo)
 {
     print("found poo. Removing from list");
     pooList.Remove(poo);
 }