Пример #1
0
    void ContinuePurchase()
    {
        Vector2Int gridPos = SnapUnderCursor();

        //Check if the player just removed their finger over a free tile and if they have enough money
        //Changes the tower material, displays an error message and/or places the tower, depending on the case
        if (GridManager.TileIsFree(gridPos))
        {
            if (Input.GetMouseButtonUp(0) && IsOnGrid())
            {
                if (GoldManager.CanAfford(tower.type.price))
                {
                    EndPurchase();
                }
                else
                {
                    UIManager.DisplayText(GameManager.Instance.insufficientGoldText);
                }
            }
            else
            {
                SetMaterial((GoldManager.CanAfford(tower.type.price)) ? transparent : transparentRed);
            }
        }
        else
        {
            SetMaterial(transparentRed);
            if (Input.GetMouseButtonUp(0))
            {
                GridManager.TryBuildOnTile(gridPos);
            }
        }
    }