Пример #1
0
 public override void GetProperties(ObjectPropertyList list)
 {
     base.GetProperties(list);
     list.Add(1060660, "Gold\t" + (GoldLedger?GoldAmount.ToString():"Inactive"));
     list.Add(1060661, "Tokens\t" + (TokenLedger?TokensAmount.ToString():"Inactive"));
     list.Add(1060662, "Looting\t" + LootSettingsString);                                //value: ~1_val~
     list.Add(1060663, "Deleting\t" + (DeleteAllCorpses?"All Corpses":"Empty Corpses")); //value: ~1_val~
 }
Пример #2
0
        public void AddGold(Gold gold)
        {
            GoldAmount.Add(gold);

            if (CalculateTotallAmount() > MaxCapacity)
            {
                GoldAmount.Remove(gold);
            }
        }
 private void Start()
 {
     _goldAmount = GameObject.FindWithTag(Tags.SINGLETONTAG).GetComponent <GoldAmount>();
 }
Пример #4
0
 public long CalculateCurrentGoldAmount()
 {
     return(GoldAmount.Select(x => x.Amount).Sum());
 }