Пример #1
0
        public override void OnAdd()
        {
            base.OnAdd();
            var holder = IoCManager.Resolve <ISceneTreeHolder>();

            SceneNode = new Godot.Node2D();
            SceneNode.SetName($"Transform {Owner.Uid} ({Owner.Name})");
            holder.WorldRoot.AddChild(SceneNode);
        }
        public override void Initialize()
        {
            transform = Owner.GetComponent<IGodotTransformComponent>();
            debugNode = new Godot.Node2D();
            debugNode.SetName("Collidable debug");
            debugDrawSubscriber = new GodotGlue.GodotSignalSubscriber0();
            debugDrawSubscriber.Connect(debugNode, "draw");
            debugDrawSubscriber.Signal += DrawDebugRect;
            transform.SceneNode.AddChild(debugNode);

            base.Initialize();
        }