protected override void Disable() { m_ui.onSelect = null; m_frame.Dispose(); m_frame = null; }
protected override void Enable() { m_frame = new GodSelectionFrame(); m_ui.onGodSelected = OnGodChangeRequest; m_ui.onCloseClick = CloseState; }
protected override void Enable() { m_frame = new GodSelectionFrame(); m_frame.OnChangeGod += OnChangeGod; }