Пример #1
0
 void Update()
 {
     if (characterChosen)
     {
         if (_player.GetButtonDown("Select") && weaponSelectActive && !weaponSelected)
         {
             God.PlayerReadyAdd();
             setWeapon();
         }
         if (_player.GetButtonDown("Cancel") && !weaponSelectActive && weaponSelected)
         {
             God.PlayerNotReady();
             cancelWeaponSelection();
         }
         if (_player.GetButtonDown("Cancel") && weaponSelectActive && !weaponSelected)
         {
             CancelSelection();
         }
         if (weaponSelected)
         {
             if (_player.GetButtonDown("SubMenu") && !abilMenuOpen)
             {
                 abilityMenu.SetActive(true);
                 abilMenuOpen = true;
             }
             else if (_player.GetButtonDown("SubMenu") && abilMenuOpen)
             {
                 abilityMenu.SetActive(false);
                 abilMenuOpen = false;
             }
         }
     }
 }