Пример #1
0
 void Awake()
 {
     T           = transform;
     bgm         = _bgm;
     poolManager = GetComponent <PoolManager>();
     //eventDispatcher = GetComponent<EventDispatcher>();
     helios = GetComponent <GodOfSun>();
 }
Пример #2
0
    private void OnEnable()
    {
#if UNITY_EDITOR
        if (Application.isPlaying == false && gameObject.scene.name != "route_map")
        {
            Rehab();
            if (myLight == null)
            {
                myLight         = GodOfSun.MakeDirectionalLight();
                myLight.enabled = true;
                myLight.transform.SetParent(transform, false);
            }
        }
        else
#endif
        {
            StartCoroutine(DelayedInit());
        }
    }