public void Pray(out bool acted) { acted = true; if (God != null) { NotifyListeners(String.Format("*kneels to pray*")); God.PrayResult res; if (God != Gods.None && (res = God.HearPray(this)) != God.PrayResult.None) { var msg = new StringBuilder(String.Format("{0} hears you", God.Name)); switch (res) { case God.PrayResult.Bad: msg.Append(", but he's very mad at you..."); break; case God.PrayResult.Good: msg.Append(" and he decided to grant you his favours"); break; case God.PrayResult.VeryGood: msg.Append(" and blesses you as his holy champion"); break; } NotifyListeners(msg.ToString()); //TempModifiers.AddTemporaryModifier(mod); //RegisterTemporaryMod(mod); God.EffectOfPray(this); } else { NotifyListeners(String.Format("{0} is deaf to your requests", God.Name)); } } else { NotifyListeners("*Tries to pray*"); NotifyListeners("But no god will come to help you"); acted = false; } }