// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        gb = animator.gameObject.GetComponent <GoblinBossManager>();
        gb.UpdateState("Idle");

        Debug.Log("GoblinIdleState entered, time to choose an attack");
    }
Пример #2
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        gb = animator.gameObject.GetComponent <GoblinBossManager>();
        gb.UpdateState("Heavy Attack");

        Debug.Log("GoblinHeavyAttack entered, attacking");
    }