Пример #1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "Alien")
        {
            GetComponentInChildren <SphereCollider>().enabled = false;
            if (armoryInventory.weapons > 0)
            {
                alertState = Random.Range(1, 3);
            }
            else
            {
                alertState = 1;
            }

            if (alertState == 1)
            {
                Debug.Log("Alien detected! Crewman is panicking!");
            }
            if (alertState == 2)
            {
                Debug.Log("Alien detected! Crewman is encouraged!");
                this.transform.Find("Encourage").gameObject.SetActive(true);
            }
            GoapAgent ga = this.GetComponent <GoapAgent>();
            ga.AbortAndReturnToIdleState();
        }
    }
Пример #2
0
 void OnTriggerEnter(Collider collider)
 {
     if (collider.tag == "Alien")
     {
         alienTarget = collider.gameObject.transform.parent.gameObject;
         alertState  = 1;
         Debug.Log("Alien detected! FIRE!");
         GoapAgent ga = this.GetComponent <GoapAgent>();
         ga.AbortAndReturnToIdleState();
     }
 }
Пример #3
0
 void OnTriggerEnter(Collider collider)
 {
     if (collider.tag == "Alien")
     {
         GetComponentInChildren <SphereCollider>().enabled = false;
         alertState = 1;
         Debug.Log("Alien detected! Crewman is panicking!");
         GoapAgent ga = this.GetComponent <GoapAgent>();
         ga.AbortAndReturnToIdleState();
     }
 }