Пример #1
0
        void Start()
        {
            if (this._sequence == null || this._sequence.Length == 0)
            {
                this._sequence = FindObjectsOfType <GoalCellSensor>();
                Array.Sort(this._sequence, (g1, g2) => g1.OrderIndex.CompareTo(g2.OrderIndex));
            }

            Array.Reverse(this._sequence);
            this._goal_stack     = new Stack <GoalCellSensor>(this._sequence);
            this.CurrentGoalCell = this.PopGoal();
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        public override void PreSetup()
        {
            var xs = this._grid_size.X;
            var ys = this._grid_size.Y;
            var zs = this._grid_size.Z;

            this._grid = this.GenerateRandomGrid(xs: xs,
                                                 ys: ys,
                                                 zs: zs,
                                                 min_empty_cells_percentage: this._min_empty_cells_percentage);

            this._goal_cell_observer = this.gameObject.GetComponent <GoalCellSensor>();

            //this.Setup();

            var dominant_dimension = Mathf.Max(xs, ys, zs);

            this._camera.orthographicSize   = dominant_dimension / 2f + 1f;
            this._camera.transform.position = new Vector3(0, y: ys / 2f + 1f, z: 0);
        }
Пример #3
0
 public GoalCellSensor PopGoal()
 {
     this.CurrentGoalCell = this._goal_stack.Pop();
     return(this.CurrentGoalCell);
 }