complete() публичный Метод

completes the tween. sets the object to it's final position as if the tween completed normally. takes into effect if the tween was playing forward or reversed.
public complete ( ) : void
Результат void
Пример #1
0
    void OnMouseEnter()
    {
        if (!StarManager.Instance.IsPlaying)
        {
            return;
        }

        if (moveAnimation != null)
        {
            moveAnimation.complete();
            moveAnimation.destroy();
        }
        moveAnimation = Go.to(transform, .4f, new GoTweenConfig().position(endPosition).setEaseType(GoEaseType.BackInOut));
    }
Пример #2
0
 static public int complete(IntPtr l)
 {
     try {
         GoTween self = (GoTween)checkSelf(l);
         self.complete();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
    public void Initialize(int index)
    {
        GoingRight   = index < 4;
        CurrentIndex = -1;
        SetIndex(index);

        // don't need to change z
        transform.position = (Vector2)pads.Pads[index].transform.position;
        transform.rotation = Quaternion.Euler(0f, 0f, GoingRight ? 270f : 90f);

        // stop tween if it's running
        if (jumpTween != null && jumpTween.state == GoTweenState.Running)
        {
            jumpTween.complete();
        }
    }
Пример #4
0
 public void Open()
 {
     if (toggleAnimation != null)
     {
         toggleAnimation.complete();
         toggleAnimation.destroy();
     }
     if (myRenderer.enabled)
     {
         AnimateClose(AnimateOpening);
     }
     else
     {
         AnimateOpening();
     }
 }
 public void SnapItemToTransform(Transform parentTo, System.Action <ItemPickup> endAnimationEvent)
 {
     AnimatePositioningItem(parentTo, endAnimationEvent);
     itemAnimation.complete();
 }