Пример #1
0
        void RenderWithMiniAgg(Typeface typeface, char testChar, float sizeInPoint)
        {
            //2. glyph-to-vxs builder
            var builder = new GlyphPathBuilderVxs(typeface);

            builder.Build(testChar, sizeInPoint);
            VertexStore vxs = builder.GetVxs();

            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            p.Clear(PixelFarm.Drawing.Color.White);

            //if (chkFillBackground.Checked)
            //{
            //5.2
            p.FillColor = PixelFarm.Drawing.Color.Black;
            //5.3
            p.Fill(vxs);
            //}
            //if (chkBorder.Checked)
            //{
            //5.4
            p.StrokeColor = PixelFarm.Drawing.Color.Green;
            //user can specific border width here...
            //p.StrokeWidth = 2;
            //5.5
            p.Draw(vxs);
            //}
            //6. use this util to copy image from Agg actual image to System.Drawing.Bitmap
            //BitmapHelper.CopyToWindowsBitmap(destImg, winBmp, new RectInt(0, 0, 300, 300));
            ////---------------
            ////7. just render our bitmap
            //g.Clear(Color.White);
            //g.DrawImage(winBmp, new Point(10, 0));
        }
Пример #2
0
        void LoadGlyphs()
        {
            using (FileStream fs = new FileStream("tahoma.ttf", FileMode.Open))
            {
                OpenTypeReader reader   = new OpenTypeReader();
                Typeface       typeface = reader.Read(fs);

                var   testChar    = 'a';
                var   builder     = new GlyphPathBuilderVxs(typeface);
                float sizeInPoint = 48;

                builder.Build(testChar, sizeInPoint);
                vxs = builder.GetVxs();
            }
        }