void OnPlayerDictUpdated(GlyphDictionary dict) { foreach (var glyph in m_glyphs) { glyph.UpdateWithDictionary(dict); } }
public static GlyphDictionary createRandomDictionary() { var dict = new GlyphDictionary(); initSeed(); // Generate a list of possible ids int id = 2; List <int> tmp = new List <int>(); for (char c = 'a'; c <= 'z'; ++c) { tmp.Add(id++); } for (char c = 'a'; c <= 'z'; ++c) { int index = Random.Range(0, tmp.Count); int randomId = tmp[index]; tmp.RemoveAt(index); dict.m_translations[c] = new Glyph(c, randomId); } return(dict); }
void OnPlayerDictUpdated(GlyphDictionary dict) { foreach (var lbv in m_letters) { Glyph g = dict.get(lbv.m_letter[0]); lbv.m_glyph.sprite = GlyphVisuals.Instance.GetVisual(g.VisualId); } }
public void Apply() { if (Atlas == null || FontXML == null) { BoltLog.Error("Make sure Atlas and FontXML aren't null"); return; } XmlDocument xmlData = new XmlDocument(); xmlData.LoadXml(FontXML.text); XmlNode fontNode = xmlData.FirstChild; if (fontNode.Name != "font") { BoltLog.Error("Invalid font xml"); } Glyphs = new GlyphDictionary(); BaseSize = 1f; LineHeight = 1f; VScale = 1f; HScale = 1f; if (Atlas.width > Atlas.height) { HScale = Atlas.width / Atlas.height; } else if (Atlas.width < Atlas.height) { VScale = Atlas.height / Atlas.width; } foreach (XmlNode node in fontNode.ChildNodes) { if (node.Name == "info") { BaseSize = Convert.ToSingle(attribute(node, "size")); } else if (node.Name == "common") { LineHeight = Convert.ToSingle(attribute(node, "lineHeight")) / Atlas.height * VScale; } else if (node.Name == "chars") { parseChars(node); } else if (node.Name == "kernings") { parseKernings(node); } } }
public bool checkFinished(GlyphDictionary dict) { foreach (var glyph in Glyphs) { var playerGuess = dict.get(glyph.Letter); if (playerGuess.VisualId != glyph.VisualId) { return(false); } } return(true); }
public void UpdateWithDictionary(GlyphDictionary dict) { LetterBoxView lbv = GetComponent <LetterBoxView>(); if (dict.hasGlyph(m_glyph)) { char letter = dict.getLetter(m_glyph); lbv.SetLetter(letter); } else { lbv.SetLetter(GlyphDictionary.UNKNOWN_GLYPH_CHAR); } }
internal Glyph GetGlyph(char c) { int glyphIndex; return(GlyphDictionary.TryGetValue(c, out glyphIndex) ? Glyphs[glyphIndex] : Glyphs[0]); }
private Game() { playerDict = GlyphDictionary.createEmptyDictionary(); puzzleDict = GlyphDictionary.createRandomDictionary(); }