static void Main(string[] args) { scene = new Scene.Scene(800, 600); menuList.Add(new InfoMenu(300, scene.HEIGHT - 20, 0, bottomHeight + 20)); menuList.Add(new BottomMenu(scene.WIDTH, bottomHeight, 0, 0)); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(scene.WIDTH + menuList[0].WIDTH, scene.HEIGHT + menuList[1].HEIGHT); Glut.glutInitWindowPosition(100, 10); int id = Glut.glutCreateWindow("Scene Editor"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Draw)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(KeyboardHandle)); Glut.glutMouseFunc(new Glut.MouseCallback(MouseHandle)); Glut.glutMouseWheelFunc(new Glut.MouseWheelCallback(MouseWheelHandle)); //Glut.glutReshapeFunc(new Glut.ReshapeCallback(Resize)); Glut.glutTimerFunc(1000 / 60, Update, 0); Glut.glutMainLoop(); }
private static void FullscreenMode() { int oldX = 50; int oldY = 50; int oldWidth = 320; int oldHeight = 320; if (screensaver) { Glut.glutKeyboardFunc(new Glut.KeyboardCallback(ScreensaverKeyboard)); Glut.glutPassiveMotionFunc(new Glut.PassiveMotionCallback(ScreensaverPassive)); Glut.glutMouseFunc(new Glut.MouseCallback(ScreensaverMouse)); } else { Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); } Glut.glutSetCursor(Glut.GLUT_CURSOR_NONE); oldX = Glut.glutGet(Glut.GLUT_WINDOW_X); oldY = Glut.glutGet(Glut.GLUT_WINDOW_Y); oldWidth = Glut.glutGet(Glut.GLUT_WINDOW_WIDTH); oldHeight = Glut.glutGet(Glut.GLUT_WINDOW_HEIGHT); Glut.glutFullScreen(); }
/*private void keyboard(byte key, int x, int y) * { * int mod = Glut.glutGetModifiers(); * if(mod==Glut.GLUT_ACTIVE_CTRL) ctrl=true; * else ctrl=false; * }*/ /** * luo glut ikkuna, aseta callbackit ja luo tyhjä texture */ void create(int width, int height) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(width, height); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("CSPaint"); Glut.glutDisplayFunc(new Glut.DisplayCallback(display)); Glut.glutMouseFunc(new Glut.MouseCallback(mouseButton)); Glut.glutMotionFunc(new Glut.MotionCallback(mouseMotion)); Glut.glutCloseFunc(new Glut.CloseCallback(closeWindow)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(reshape)); //Glut.glutKeyboardFunc(new Glut.KeyboardCallback(keyboard)); Gl.glDisable(Gl.GL_LIGHTING); Gl.glClearColor(1, 1, 1, 1); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glDisable(Gl.GL_CULL_FACE); Gl.glDisable(Gl.GL_DEPTH_TEST); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Gl.glOrtho(0, width, height, 0, -1, 1); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); // luo yksi taso newLayer(); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowPosition(50, 50); Glut.glutCreateWindow("Voronoi"); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutCreateMenu(new Glut.CreateMenuCallback(Menu)); Glut.glutAddMenuEntry("Voronoi", 0); Glut.glutAddMenuEntry("", 0); Glut.glutAddMenuEntry("[r] Reset", (int)'r'); Glut.glutAddMenuEntry("[p] Toggle points", (int)'p'); Glut.glutAddMenuEntry("", 0); Glut.glutAddMenuEntry("Quit", 27); Glut.glutAttachMenu(Glut.GLUT_RIGHT_BUTTON); Init(); Glut.glutMainLoop(); }
public static void Main(string[] args) { int i, j; Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA); Glut.glutInitWindowSize(320, 320); Glut.glutInitWindowPosition(50, 50); Glut.glutCreateWindow("Null"); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMotionFunc(new Glut.MotionCallback(Motion)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); // Create a pretty color ramp for (j = 0; j < 256; j++) { for (i = 0; i < 256; i++) { image[(256 * j + i) * 3 + 0] = (byte)(255 - i * j / 255); image[(256 * j + i) * 3 + 1] = (byte)i; image[(256 * j + i) * 3 + 2] = (byte)j; } } Glut.glutMainLoop(); }
// --- Entry Point --- #region Run() public static void Run() { // initialize GLUT Glut.glutInit(); // double buffer, use rgb color, enable depth buffers Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB | Glut.GLUT_DEPTH); // initialize the window size Glut.glutInitWindowSize(windowWidth, windowHeight); // set the window postion Glut.glutInitWindowPosition(100, 100); // create the window Glut.glutCreateWindow("Starfield"); // set the display function - called when redrawing Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); // set the idle function - called when idle Glut.glutIdleFunc(new Glut.IdleCallback(Idle)); // set the keyboard function - called on keyboard events Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); // set the mouse function - called on mouse stuff Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); // set the reshape function - called when client area changes Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); // do our own initialization Init(); // let GLUT handle the current thread from here Glut.glutMainLoop(); }
/** * loppulätinät */ public void shutdown() { running = false; Glut.glutMouseFunc(null); Glut.glutMotionFunc(null); Glut.glutCloseFunc(null); Glut.glutReshapeFunc(null); }
private static void WindowedMode() { Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutPassiveMotionFunc(null); Glut.glutMouseFunc(null); Glut.glutSetCursor(Glut.GLUT_CURSOR_INHERIT); Glut.glutPositionWindow(50, 50); Glut.glutReshapeWindow(320, 320); }
//функция, задающая анимацию //void Timer() //{ // Glut.glutPostRedisplay(); // Glut.glutTimerFunc(10, Timer, 0); //} //вызов функций рисования поля public void Opengl() { //glutTimerFunc(10, Timer, 1); init(); Gl.glRasterPos2i(300, 300); Glut.glutMouseFunc(new Glut.MouseCallback(MousePressed)); Glut.glutDisplayFunc(display); Glut.glutMainLoop(); //return 0; /* ISO C requires main to return int. */ }
public Avatar(GlControl ViewPort, GlObject World) { camera = new Camera(origin, center, up); this.World = World; this.ViewPort = ViewPort; Glut.glutKeyboardFunc(new Glut.KeyboardCallback(keymove)); Glut.glutSpecialFunc(new Glut.SpecialCallback(specialKeyMove)); Glut.glutSpecialUpFunc(new Glut.SpecialUpCallback(specialKeyUp)); Glut.glutMouseFunc(new Glut.MouseCallback(this.MouseFunc)); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH | Glut.GLUT_ALPHA | Glut.GLUT_STENCIL | Glut.GLUT_MULTISAMPLE); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("OpenGL Tutorial"); Gl.Enable(EnableCap.DepthTest); Glut.glutIdleFunc(OnRenderFrame); Glut.glutDisplayFunc(OnDisplay); Glut.glutKeyboardFunc(OnKeyboardDown); Glut.glutKeyboardUpFunc(OnKeyboardUp); Glut.glutCloseFunc(OnClose); Glut.glutReshapeFunc(OnReshape); // add our mouse callbacks for this tutorial Glut.glutMouseFunc(OnMouse); Glut.glutMotionFunc(OnMove); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); // create our shader program program = new ShaderProgram(VertexShader, FragmentShader); // create our camera camera = new Camera(new Vector3(0, 0, 50), Quaternion.Identity); camera.SetDirection(new Vector3(0, 0, -1)); // set up the projection and view matrix program.Use(); program["projection_matrix"].SetValue(Matrix4.CreatePerspectiveFieldOfView(0.45f, (float)width / height, 0.1f, 1000f)); program["model_matrix"].SetValue(Matrix4.Identity); objectFile = new ObjLoader("enterprise/enterprise.obj", program); // load the bitmap font for this tutorial font = new BMFont("font24.fnt", "font24.png"); fontProgram = new ShaderProgram(BMFont.FontVertexSource, BMFont.FontFragmentSource); fontProgram.Use(); fontProgram["ortho_matrix"].SetValue(Matrix4.CreateOrthographic(width, height, 0, 1000)); fontProgram["color"].SetValue(new Vector3(1, 1, 1)); information = font.CreateString(fontProgram, "OpenGL C# Tutorial 16"); watch = System.Diagnostics.Stopwatch.StartNew(); Glut.glutMainLoop(); }
public static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB | Glut.GLUT_DEPTH); Glut.glutCreateWindow("PolyOff"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutMainLoop(); }
public void visualize() { if (!isInit) { init(); } Glut.glutDisplayFunc(display); Glut.glutKeyboardFunc(keyb); Glut.glutMouseFunc(mouse); //Glut.glutIdleFunc(display); Glut.glutMainLoop(); }
// Programa Principal static void Main() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(400, 350); Glut.glutCreateWindow("Visualizacao C#"); Glut.glutDisplayFunc(Desenha); Glut.glutReshapeFunc(AlteraTamanhoJanela); Glut.glutSpecialFunc(SpecialKeys); Glut.glutMouseFunc(GerenciaMouse); Inicializa(); Glut.glutMainLoop(); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(250, 250); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Double"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutMainLoop(); }
public static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(500, 500); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("UnProject"); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutMainLoop(); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(200, 200); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("PickDepth"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutMainLoop(); }
public static void Execute() { Glut.glutInit(); Glut.glutInitWindowPosition(100, 100); Glut.glutInitDisplayMode(Glut.GLUT_RGB); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("OpenGL Task3"); Glut.glutDisplayFunc(Display); //Glut.glutIdleFunc(Display); //Glut.ReshapeFunc(Reshape); //Glut.glutKeyboardFunc(Keyboard); Glut.glutMouseFunc(Mouse); Init(); Glut.glutMainLoop(); }
public void SetMainLoop() { //отлов действий пользователя Glut.glutMotionFunc(ClickedMotion); Glut.glutMouseFunc(Mouse); Glut.glutPassiveMotionFunc(PassiveMotion); Glut.glutKeyboardFunc(Key); Glut.glutKeyboardUpFunc(KeyUp); Glut.glutSpecialFunc(KeySpecial); Glut.glutSpecialUpFunc(KeySpecialUp); //старт игрового цикла Glut.glutTimerFunc(Config.TimePerFrame, MainProcess, 0); Glut.glutMainLoop(); }
static void Main() { Glut.glutInit(); Glut.glutSetOption(Glut.GLUT_MULTISAMPLE, 8); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA | Glut.GLUT_DEPTH | Glut.GLUT_MULTISAMPLE); Glut.glutInitWindowSize(Globals.defaultwindowwidth, Globals.defaultwindowheight); Glut.glutCreateWindow("Marvis Console"); init_graphics(); Glut.glutDisplayFunc(on_display); Glut.glutPassiveMotionFunc(on_mousemove); Glut.glutMotionFunc(on_mousemove); Glut.glutMouseFunc(on_mouseclick); Glut.glutMouseWheelFunc(on_mousewheel); Glut.glutIdleFunc(idle); Glut.glutReshapeFunc(on_reshape); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Initialisation_3D(); Glut.glutReshapeFunc(On_Changement_Taille_Fenetre); Glut.glutDisplayFunc(Afficher_Ma_Scene); Glut.glutKeyboardFunc(Gestion_Clavier); Glut.glutSpecialFunc(Gestion_Touches_Speciales); Glut.glutIdleFunc(Animation_Scene); Glut.glutMouseFunc(Gestion_Bouton_Souris); Glut.glutMouseWheelFunc(Gestion_Molette); Glut.glutPassiveMotionFunc(Gestion_Souris_Libre); Glut.glutMotionFunc(Gestion_Souris_Clique); Initialisation_Animation(); Glut.glutMainLoop(); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(640, 480); Glut.glutInitWindowPosition(50, 50); Glut.glutCreateWindow("Network Integration"); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutIdleFunc(new Glut.IdleCallback(Idle)); Glut.glutMotionFunc(new Glut.MotionCallback(Motion)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutVisibilityFunc(new Glut.VisibilityCallback(Visibility)); Glut.glutMainLoop(); }
private void Objekt_Load(object sender, EventArgs e) { // OpenGL Window Initialisation ( GLUT ) Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("STL Viewer"); Glut.glutInitWindowPosition(300, -300); Glut.glutKeyboardUpFunc(OnKeyboardMoves); Glut.glutReshapeFunc(Windowreshape); Glut.glutMouseWheelFunc(Mousewheel); Glut.glutMouseFunc(OnMouseMoves); Glut.glutMotionFunc(OnMove); // Glut running functions Glut.glutIdleFunc(OnRenderFrame); Glut.glutDisplayFunc(OnDisplay); // OpenGL Loop Method Glut.glutMainLoop(); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(512, 512); Glut.glutInitWindowPosition(50, 50); Glut.glutCreateWindow("Multiple Viewports"); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMotionFunc(new Glut.MotionCallback(Motion)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Init(); BuildLists(); Glut.glutMainLoop(); }
static void Main() { // create an OpenGL window Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("OpenGL UI: Example 1"); // provide the Glut callbacks that are necessary for running this tutorial Glut.glutIdleFunc(OnRenderFrame); Glut.glutDisplayFunc(() => { }); // only here for mac os x Glut.glutCloseFunc(OnClose); Glut.glutMouseFunc(OnMouseClick); Glut.glutMotionFunc(OnMouseMove); Glut.glutPassiveMotionFunc(OnMouseMove); Glut.glutReshapeFunc(OnResize); Glut.glutKeyboardFunc(OnKeyboard); // enable depth testing to ensure correct z-ordering of our fragments Gl.Enable(EnableCap.DepthTest); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); // initialize the user interface OpenGL.UI.UserInterface.InitUI(width, height); // create some centered text OpenGL.UI.Text welcome = new OpenGL.UI.Text(OpenGL.UI.Text.FontSize._24pt, "Welcome to OpenGL", OpenGL.UI.BMFont.Justification.Center); welcome.RelativeTo = OpenGL.UI.Corner.Center; // create some colored text OpenGL.UI.Text coloredText = new OpenGL.UI.Text(OpenGL.UI.Text.FontSize._24pt, "using C#", OpenGL.UI.BMFont.Justification.Center); coloredText.Position = new Point(0, -30); coloredText.Color = new Vector3(0.2f, 0.3f, 1f); coloredText.RelativeTo = OpenGL.UI.Corner.Center; // add the two text object to the UI OpenGL.UI.UserInterface.AddElement(welcome); OpenGL.UI.UserInterface.AddElement(coloredText); // enter the glut main loop (this is where the drawing happens) Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_MULTISAMPLE); Glut.glutInitWindowPosition(50, 50); Glut.glutInitWindowSize(w_win, h_win); Glut.glutCreateWindow("FTGL TEST"); Glut.glutDisplayFunc(display); Glut.glutKeyboardFunc(parsekey); Glut.glutSpecialFunc(parseSpecialKey); Glut.glutMouseFunc(mouse); Glut.glutMotionFunc(motion); Glut.glutReshapeFunc(myReshape); Glut.glutIdleFunc(display); myinit(); mytest(); Glut.glutMainLoop(); }
public static void Init() { Keys = new bool[255]; KeysTyped = new bool[255]; SpecialKeys = new bool[255]; Mouse = new bool[3]; KeysTypedCooldown = new CooldownTimer[255]; for (int i = 0; i < KeysTypedCooldown.Length; i++) { KeysTypedCooldown[i] = new CooldownTimer(3); } Glut.glutKeyboardFunc(OnKeyboardDown); Glut.glutKeyboardUpFunc(OnKeyboardUp); Glut.glutSpecialFunc(OnSpecialDown); Glut.glutSpecialUpFunc(OnSpecialUp); Glut.glutMouseFunc(OnMousePress); Glut.glutMotionFunc(OnMouseMove); Glut.glutPassiveMotionFunc(OnMouseMove); Glut.glutMouseWheelFunc(OnMouseScroll); }
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB | Glut.GLUT_DEPTH); Glut.glutCreateWindow("SurfaceOld"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMotionFunc(new Glut.MotionCallback(Motion)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutCreateMenu(new Glut.CreateMenuCallback(Menu)); Glut.glutAddMenuEntry("Show control points", 1); Glut.glutAddMenuEntry("Hide control points", 0); Glut.glutAddMenuEntry("Solid", 2); Glut.glutAddMenuEntry("Wireframe", 3); Glut.glutAttachMenu(Glut.GLUT_RIGHT_BUTTON); Glut.glutMainLoop(); }
static void Main(string[] args) //programos vykdymo pradžia { // Glut.glutInit(); //inicializuojama GLUT aplinka Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); //nustatomi vaizdavimo parametrai Glut.glutInitWindowSize(400, 400); //nustatomas programos lango dydis Glut.glutInitWindowPosition(400, 300); //nustatoma lango pozicija Glut.glutCreateWindow("NIF06020"); //sukuriamas langas Init(); //papildomi OpenGL būsenų nustatymai Glut.glutDisplayFunc(new Glut.DisplayCallback(Figura)); //vaizdavimo metodo uzregistravimas Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Klaviatura1)); //metodo klaviatura1 uzregistravimas Glut.glutSpecialFunc(new Glut.SpecialCallback(Klaviatura2)); //metodo klaviatura2 uzregistravimas Glut.glutMouseFunc(new Glut.MouseCallback(Pele)); //metodo pele uzregistravimas Glut.glutCreateMenu(new Glut.CreateMenuCallback(Meniu)); //metodo meniu uzregistravimas Glut.glutAddMenuEntry("Pirmas punktas", '1'); //i kontekstini meniu itraukiamas pirmas pasirinkimas Glut.glutAddMenuEntry("Antras punktas", '2'); //i kontekstini meniu itraukiamas antras pasirinkimas Glut.glutAddMenuEntry("Trecias punktas", '3'); //i kontekstini meniu itraukiamas trecias pasirinkimas Glut.glutAddMenuEntry("Ketvirtas punktas", '4'); //i kontekstini meniu itraukiamas ketvirtas pasirinkimas Glut.glutAddMenuEntry("Penktas punktas", '5'); //i kontekstini meniu itraukiamas penktas pasirinkimas Glut.glutAddMenuEntry("Progamos pabaiga", '6'); //i kontekstini meniu itraukiamas sestas pasirinkimas Glut.glutAttachMenu(Glut.GLUT_RIGHT_BUTTON); //uzregistuojamas iskleidziamas meniu Glut.glutMainLoop(); //pradedamas vykdyti grafines programos ciklas } //
public static void Run() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_RGB | Glut.GLUT_SINGLE); Glut.glutInitWindowSize(320, 320); Glut.glutInitWindowPosition(50, 50); Glut.glutCreateWindow("Strip (Click to draw)"); for (int k = 0; k < MAXMESH; k++) { for (int i = 0; i < MAXMESH; i++) { mesh[k, i] = (float)(Math.Sin((float)(i + k) / MAXMESH * PI) * 3); } } Glut.glutDisplayFunc(new Glut.DisplayCallback(Display)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Keyboard)); Glut.glutMotionFunc(new Glut.MotionCallback(Motion)); Glut.glutMouseFunc(new Glut.MouseCallback(Mouse)); Glut.glutReshapeFunc(new Glut.ReshapeCallback(Reshape)); Glut.glutMainLoop(); }