Пример #1
0
        void ExecuteActionSync(Action action, string details)
        {
            var glueTask = new GlueTask
            {
                Action      = action,
                DisplayInfo = details
            };

            lock (mActiveAsyncTasks)
            {
                mActiveAsyncTasks.Add(glueTask);
            }

            CallTaskAddedOrRemoved();
            ((Action)action)();

            lock (mActiveAsyncTasks)
            {
                mActiveAsyncTasks.Remove(glueTask);
            }
            asyncTasks--;

            // not sure why but this can go into the negative...
            asyncTasks = System.Math.Max(asyncTasks, 0);

            CallTaskAddedOrRemoved();
        }
Пример #2
0
        public void Add(Action action, string displayInfo, TaskExecutionPreference executionPreference = TaskExecutionPreference.Fifo)
        {
            var glueTask = new GlueTask();

            glueTask.Action      = action;
            glueTask.DisplayInfo = displayInfo;

            bool shouldProcess = false;

            lock (mSyncLockObject)
            {
                if (executionPreference == TaskExecutionPreference.Asap)
                {
                    if (mSyncedActions.Count > 0)
                    {
                        // don't insert at 0, finish the current task, but insert at 1:
                        mSyncedActions.Insert(1, glueTask);
                    }
                    else
                    {
                        mSyncedActions.Add(glueTask);
                    }
                }
                else if (executionPreference == TaskExecutionPreference.AddOrMoveToEnd)
                {
                    var existingAction = mSyncedActions.FirstOrDefault(item =>
                                                                       item.DisplayInfo == displayInfo);

                    if (existingAction != null)
                    {
                        // just move it to the end
                        mSyncedActions.Remove(existingAction);
                        mSyncedActions.Add(glueTask);
                    }
                    else
                    {
                        // doesn't exist, so add it normally:
                        mSyncedActions.Add(glueTask);
                    }
                }
                else
                {
                    mSyncedActions.Add(glueTask);
                }
                shouldProcess = mSyncedActions.Count == 1 && IsTaskProcessingEnabled;
            }
            CallTaskAddedOrRemoved();
            if (shouldProcess)
            {
                ProcessNextSync();
            }
        }
Пример #3
0
        private void ProcessNextSync()
        {
            Action toProcess = null;

            GlueTask glueTask = null;

            lock (mSyncLockObject)
            {
                if (mSyncedActions.Count > 0)
                {
                    glueTask  = mSyncedActions[0];
                    toProcess = glueTask.Action;
                }
            }

            if (toProcess != null)
            {
                ThreadPool.QueueUserWorkItem(delegate
                {
                    // This can be uncommented to get information about the task history
                    // to try to improve performance
                    //this.taskHistory.Add(glueTask?.DisplayInfo);

                    toProcess();

                    bool shouldProcess = false;

                    lock (mSyncLockObject)
                    {
                        // The task may have already been removed
                        if (mSyncedActions.Count > 0 && glueTask == mSyncedActions[0])
                        {
                            mSyncedActions.RemoveAt(0);
                        }

                        shouldProcess = mSyncedActions.Count > 0 && IsTaskProcessingEnabled;
                    }
                    CallTaskAddedOrRemoved();

                    if (shouldProcess)
                    {
                        ProcessNextSync();
                    }
                });
                CallTaskAddedOrRemoved();
            }
        }
Пример #4
0
        /// <summary>
        /// Adds an action to be executed, guaranteeing that no other actions will be executed at the same time as this.
        /// Actions added will be executed in the order they were added (fifo).
        /// </summary>
        /// <param name="action">The action to execute.</param>
        /// <param name="displayInfo">The details of the task, to de bisplayed in the tasks window.</param>
        public void AddSync(Action action, string displayInfo)
        {
            bool shouldProcess = false;

            lock (mSyncLockObject)
            {
                var glueTask = new GlueTask();
                glueTask.Action      = action;
                glueTask.DisplayInfo = displayInfo;
                mSyncedActions.Add(glueTask);
                shouldProcess = mSyncedActions.Count == 1;
            }
            CallTaskAddedOrRemoved();
            if (shouldProcess)
            {
                ProcessNextSync();
            }
        }
Пример #5
0
        void ExecuteActionSync(Action action, string details)
        {
            var glueTask = new GlueTask
            {
                Action      = action,
                DisplayInfo = details
            };

            lock (mActiveAsyncTasks)
            {
                mActiveAsyncTasks.Add(glueTask);
            }

            CallTaskAddedOrRemoved();
            ((Action)action)();

            lock (mActiveAsyncTasks)
            {
                mActiveAsyncTasks.Remove(glueTask);
            }
            asyncTasks--;

            CallTaskAddedOrRemoved();
        }