Пример #1
0
        private async void Start()
        {
            var path = AbsolutePath;

            if (!File.Exists(path))
            {
                Debug.LogError($"Unable to find the glTF object at {path}");
                DebugText.SetActive(true);
                return;
            }

            DebugText.SetActive(false);

            GltfObject gltfObject = null;

            try
            {
                gltfObject = await GltfUtility.ImportGltfObjectFromPathAsync(path);

                // Put object in front of user
                gltfObject.GameObjectReference.transform.position = new Vector3(0.0f, 0.0f, 1.0f);

                gltfObject.GameObjectReference.transform.localScale *= this.ScaleFactor;
            }
            catch (Exception e)
            {
                Debug.LogError($"TestGltfLoading start failed - {e.Message}\n{e.StackTrace}");
            }

            if (gltfObject != null)
            {
                Debug.Log("Import successful");
            }
        }
Пример #2
0
        private async void Start()
        {
            var path = $"{Application.streamingAssetsPath}{uri}";

            path = path.Replace("/", "\\");

            if (!File.Exists(path))
            {
                Debug.LogError($"Unable to find the glTF object at {path}");
            }

            GltfObject gltfObject = null;

            try
            {
                gltfObject = await GltfUtility.ImportGltfObjectFromPathAsync(path);
            }
            catch (Exception e)
            {
                Debug.LogError($"{e.Message}\n{e.StackTrace}");
            }

            if (gltfObject != null)
            {
                Debug.Log("Import successful");
            }
        }
Пример #3
0
        private async void Start()
        {
            await new WaitForSeconds(5f);

            var gltfObject = await GltfUtility.ImportGltfObjectFromPathAsync($"{Application.dataPath}{uri}");

            if (gltfObject != null)
            {
                Debug.Log("Import successful");
            }
        }
Пример #4
0
        public IEnumerator TestGltfCustomAttributes()
        {
            // Load glTF
            string path = AssetDatabase.GUIDToAssetPath(AvocadoCustomAttrGuid);
            var    task = GltfUtility.ImportGltfObjectFromPathAsync(path);

            yield return(WaitForTask(task));

            GltfObject gltfObject = task.Result;

            yield return(null);

            // Check for custom attribute
            int temperatureIdx;

            gltfObject.meshes[0].primitives[0].Attributes.TryGetValue("_TEMPERATURE", out temperatureIdx);

            int temperature = gltfObject.accessors[temperatureIdx].count;

            Assert.AreEqual(100, temperature);
        }
Пример #5
0
        public IEnumerator TestGltfLoads()
        {
            // Load glTF
            string path = AssetDatabase.GUIDToAssetPath(AvocadoCustomAttrGuid);
            var    task = GltfUtility.ImportGltfObjectFromPathAsync(path);

            yield return(WaitForTask(task));

            GltfObject gltfObject = task.Result;

            yield return(null);

            Assert.IsNotNull(gltfObject);
            Assert.AreEqual(1, gltfObject.meshes.Length);
            Assert.AreEqual(1, gltfObject.nodes.Length);

            // Check if mesh variables have been set by attributes
            Assert.AreEqual(406, gltfObject.meshes[0].Mesh.uv.Length);
            Assert.AreEqual(406, gltfObject.meshes[0].Mesh.normals.Length);
            Assert.AreEqual(406, gltfObject.meshes[0].Mesh.tangents.Length);
            Assert.AreEqual(406, gltfObject.meshes[0].Mesh.vertexCount);
        }
Пример #6
0
        public IEnumerator TestGltfCustomAttributesData()
        {
            // Load glTF
            string path = AssetDatabase.GUIDToAssetPath(CubeCustomAttrGuid);
            var    task = GltfUtility.ImportGltfObjectFromPathAsync(path);

            yield return(WaitForTask(task));

            GltfObject gltfObject = task.Result;

            yield return(null);

            // Check for custom vertex data is a list of 10s
            gltfObject.meshes[0].primitives[0].Attributes.TryGetValue("_CUSTOM_ATTR", out var customAttrIdx);

            GltfAccessor accessor = gltfObject.GetAccessor(customAttrIdx);
            var          intArray = accessor.GetIntArray(false);

            foreach (var item in intArray)
            {
                Assert.AreEqual(10, item);
            }
        }
Пример #7
0
        private async void Start()
        {
            var path = $"{Application.streamingAssetsPath}{uri}";

            path = path.Replace("/", "\\");

            if (!File.Exists(path))
            {
                Debug.LogError($"Unable to find the glTF object at {path}");
                this.DebugText.SetActive(true);
                return;
            }

            this.DebugText.SetActive(false);

            GltfObject gltfObject = null;

            try
            {
                gltfObject = await GltfUtility.ImportGltfObjectFromPathAsync(path);

                // Put object in front of user
                gltfObject.GameObjectReference.transform.position = new Vector3(0.0f, 0.0f, 1.0f);

                gltfObject.GameObjectReference.transform.localScale *= this.ScaleFactor;
            }
            catch (Exception e)
            {
                Debug.LogError($"{e.Message}\n{e.StackTrace}");
            }

            if (gltfObject != null)
            {
                Debug.Log("Import successful");
            }
        }
Пример #8
0
        public static async void OnImportGltfAsset(AssetImportContext context)
        {
            var importedObject = await GltfUtility.ImportGltfObjectFromPathAsync(context.assetPath);

            if (importedObject == null ||
                importedObject.GameObjectReference == null)
            {
                Debug.LogError("Failed to import glTF object");
                return;
            }

            var gltfAsset = (GltfAsset)ScriptableObject.CreateInstance(typeof(GltfAsset));

            gltfAsset.GltfObject = importedObject;
            gltfAsset.name       = $"{gltfAsset.GltfObject.Name}{Path.GetExtension(context.assetPath)}";
            gltfAsset.Model      = importedObject.GameObjectReference;
            context.AddObjectToAsset("main", gltfAsset.Model);
            context.SetMainObject(importedObject.GameObjectReference);
            context.AddObjectToAsset("glTF data", gltfAsset);

            bool reImport = false;

            for (var i = 0; i < gltfAsset.GltfObject.textures?.Length; i++)
            {
                GltfTexture gltfTexture = gltfAsset.GltfObject.textures[i];

                if (gltfTexture == null)
                {
                    continue;
                }

                var path = AssetDatabase.GetAssetPath(gltfTexture.Texture);

                if (string.IsNullOrWhiteSpace(path))
                {
                    var textureName = gltfTexture.name;

                    if (string.IsNullOrWhiteSpace(textureName))
                    {
                        textureName = $"Texture_{i}";
                        gltfTexture.Texture.name = textureName;
                    }

                    context.AddObjectToAsset(textureName, gltfTexture.Texture);
                }
                else
                {
                    if (!gltfTexture.Texture.isReadable)
                    {
                        var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
                        if (textureImporter != null)
                        {
                            textureImporter.isReadable = true;
                            textureImporter.SetPlatformTextureSettings(new TextureImporterPlatformSettings {
                                format = TextureImporterFormat.RGBA32
                            });
                            textureImporter.SaveAndReimport();
                            reImport = true;
                        }
                    }
                }
            }

            if (reImport)
            {
                var importer = AssetImporter.GetAtPath(context.assetPath);
                importer.SaveAndReimport();
                return;
            }

            for (var i = 0; i < gltfAsset.GltfObject.meshes?.Length; i++)
            {
                GltfMesh gltfMesh = gltfAsset.GltfObject.meshes[i];

                string meshName = string.IsNullOrWhiteSpace(gltfMesh.name) ? $"Mesh_{i}" : gltfMesh.name;

                gltfMesh.Mesh.name = meshName;
                context.AddObjectToAsset($"{meshName}", gltfMesh.Mesh);
            }

            if (gltfAsset.GltfObject.materials != null)
            {
                foreach (GltfMaterial gltfMaterial in gltfAsset.GltfObject.materials)
                {
                    context.AddObjectToAsset(gltfMaterial.name, gltfMaterial.Material);
                }
            }
        }
Пример #9
0
        public static async void OnImportGltfAsset(AssetImportContext context)
        {
            var gltfAsset      = (GltfAsset)ScriptableObject.CreateInstance(typeof(GltfAsset));
            var importedObject = await GltfUtility.ImportGltfObjectFromPathAsync(context.assetPath);

            gltfAsset.GltfObject = importedObject;
            gltfAsset.name       = $"{gltfAsset.GltfObject.Name}{Path.GetExtension(context.assetPath)}";
            gltfAsset.Model      = importedObject.GameObjectReference;
            context.AddObjectToAsset("main", gltfAsset.Model);
            context.SetMainObject(importedObject.GameObjectReference);
            context.AddObjectToAsset("glTF data", gltfAsset);

            bool reImport = false;

            for (var i = 0; i < gltfAsset.GltfObject.textures.Length; i++)
            {
                GltfTexture gltfTexture = gltfAsset.GltfObject.textures[i];
                var         path        = AssetDatabase.GetAssetPath(gltfTexture.Texture);

                if (string.IsNullOrWhiteSpace(path))
                {
                    var textureName = gltfTexture.name;

                    if (string.IsNullOrWhiteSpace(textureName))
                    {
                        textureName = $"Texture_{i}";
                        gltfTexture.Texture.name = textureName;
                    }

                    context.AddObjectToAsset(textureName, gltfTexture.Texture);
                }
                else
                {
                    if (!gltfTexture.Texture.isReadable)
                    {
                        var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
                        textureImporter.isReadable = true;
                        textureImporter.SetPlatformTextureSettings(new TextureImporterPlatformSettings {
                            format = TextureImporterFormat.RGBA32
                        });
                        textureImporter.SaveAndReimport();
                        reImport = true;
                    }
                }
            }

            if (reImport)
            {
                var importer = AssetImporter.GetAtPath(context.assetPath);
                importer.SaveAndReimport();
                return;
            }

            for (var i = 0; i < gltfAsset.GltfObject.meshes.Length; i++)
            {
                GltfMesh gltfMesh = gltfAsset.GltfObject.meshes[i];

                string meshName = string.IsNullOrWhiteSpace(gltfMesh.name) ? $"Mesh_{i}" : gltfMesh.name;

                gltfMesh.Mesh.name = meshName;
                context.AddObjectToAsset($"{meshName}", gltfMesh.Mesh);
            }

            foreach (GltfMaterial gltfMaterial in gltfAsset.GltfObject.materials)
            {
                if (context.assetPath.EndsWith(".glb"))
                {
                    context.AddObjectToAsset(gltfMaterial.name, gltfMaterial.Material);
                }
                else
                {
                    var path = Path.GetFullPath(Path.GetDirectoryName(context.assetPath));
                    path = path.Replace("\\", "/").Replace(Application.dataPath, "Assets");
                    path = $"{path}/{gltfMaterial.name}.mat";
                    AssetDatabase.CreateAsset(gltfMaterial.Material, path);
                    gltfMaterial.Material = AssetDatabase.LoadAssetAtPath <Material>(path);
                }
            }
        }