// Use this for initialization void Start() { intro = true; gameStarted = false; gameOver = false; musicTracks = GetComponents <AudioSource> (); soundtrack = musicTracks[0]; theme = musicTracks [1]; introMusicPlayed = false; score = GameObject.Find("Score"); scoreText = score.GetComponent <Text> (); spawner = GameObject.Find("EnemySpawner").GetComponent <SpawnerScript> (); health = GameObject.Find("Health"); healthText = health.GetComponent <Text> (); gloveHealth = GameObject.Find("glove").GetComponent <GloveHealth> (); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); shake = Camera.main.GetComponent <Animator> (); level = GameObject.Find("EnemySpawner").GetComponent <SpawnerScript> ().level; gameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); //the minimum Y value for the enemy should be determined by the player's "safe zone" size targetYMin = gameManager.safeZoneMax; selectRandomTarget(); timer = timeToAttack; attacking = false; glove = GameObject.Find("glove"); gloveRb = glove.GetComponent <Rigidbody2D> (); gloveHealth = glove.GetComponent <GloveHealth> (); }