Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        gloomProjectileController = transform.GetChild(0).GetComponent <GloomProjectileController>();
        var audioSources = GetComponents <AudioSource>();

        playerAudio   = audioSources[0];
        chargingAudio = audioSources[1];
    }
Пример #2
0
    void Start()
    {
        gameOverDisplay           = gameOverDisplayGO.GetComponent <GameOverDisplay>();
        player                    = playerGO.GetComponent <PlayerController>();
        gloomProjectileController = gloomProjectileControllerGO.GetComponent <GloomProjectileController>();
        targetCounterText         = targetCounterTextGO.GetComponent <TextMeshProUGUI>();

        if (string.Equals(SceneManager.GetActiveScene().name, "Level1Scene"))
        {
            Debug.Log("I'M IN SCENE 1!!!");
        }

        // Display number of kills to win level
        killsNeededToWin = 3;
        targetCounterText.SetText($"{killsNeededToWin}");
    }