// Use this for initialization void Start () { ready_to_go = false; transform.position = initial_point.position; sphere_collider = GetComponent<SphereCollider>(); gTracker = GetComponent<Gloggr_Tracker>(); }
// Use this for initialization void Awake() { current_time = 0; gameover = false; win = GetComponent<AudioSource>(); step = 0; final = GetComponent<Animation>(); final_play = false; gTracker = GetComponent<Gloggr_Tracker>(); }
// Use this for initialization void Start () { gTracker = GetComponent<Gloggr_Tracker>(); Time.timeScale = 1; if (SceneManager.GetActiveScene().name == "Initial Room") { Transform playerT = GameObject.Find("Cha_Knight").transform; Transform mCameraT = GameObject.Find("Main Camera").transform; playerT.position = positions[PauseMenu.currentPosition].position; mCameraT.GetComponent<CameraFollow>().setOffset(); /*mCameraT.position = new Vector3(positions[PauseMenu.currentPosition].position.x, positions[PauseMenu.currentPosition].position.y + 25, positions[PauseMenu.currentPosition].position.z - 15); */ //mCameraT.position = playerT.position + mCameraT.GetComponent<CameraFollow>().getOffset(); } }
void Awake() { gTracker = GetComponent<Gloggr_Tracker>(); }